My daughter (3 years old) plays on the Nintendo switch. I never even considered tablet games, as a parent I raise the bar for harder things so she learns. The games she play are Kirby Star Allies and Yoshi's crafted world.
She is not in trance like other parents described, she actually describes to me everything she does (which turns frustrating when you are focused). She also shuts the game down "after 1 level", when asked. Or immediately if necessary (we don't want to use that card, we want to respect her time).
I think there is a big difference in the type of videogame. She has the best hand-eye coordination of her class (games are played with a controller) and she developed concepts like "background vs foreground", as well as aiming and an enormous amount of other things.
That being said, after a certain amount of time, she will get unsettled. If she doesn't move away by herself, you have to remind her. What I think I see is "unrecognized boredom". She doesn't realize that yet, although she is getting better (I saw her pause and go do something else more than once lately).
Finally, I play videogames with her. That has been amazing so far, I'm glad we did.
All of this to say: toys gets boring way faster, but it's also easier to detect boredom.
Creative toys do help, that's basically why duplo/wooden train/magnets are the top 3.
I play with her and we have to buy new toys mainly because I get bored to play always with them (keep in mind that we talk about many, many sessions). Given that, yeah, I can see her getting bored faster. Videogames have way more content and variation.
Do remember that paper, glue and colors are very cheap and can create a lot of stuff though!