Interesting take on how to value something, even if it is a top performer but wasteful in how it uses resources, the lack of efficiency make it rank lower.
Thing is, most top of category performers in anything are wasteful in some resource. I think kinda by definition. Lets go way out into left field and say even top performing artists and athletes are wasteful, because the slope of the gain to expensive curve flattens the higher up you get.
I think for large orgs to be high efficiency it has to be baked into their culture. If you don't have high efficiency, the worst thing you can do is also get large.
I think the gamedev world could be akin to digital coal, toxic work env, low pay. Your entire labor force could walk/pivot to something else if better any dimension you compensate them on changes.