The Common Desktop Environment (CDE) in 2021
raymii.org
raymii.org
https://www.deviantart.com/sehnsucht94/art/OPENLOOK-SunOS-li... http://www.martin-graefe.homepage.t-online.de/xview_en.html
I did not only like its look, but also many of its paradigms: That basically everything is started by clicking on the empty desktop, which opens up a menu (you see that menu on the far left in the image); that you can pin menus and other elements to keep them open (even that initial menu mentioned before, it's pinned in the screenshot), that some buttons were "drop down" buttons with multiple actions, and application menus were exactly that (look at the "menu bar" in the File Manager window)...
Meanwhile, CDE is ugly as sin and clunky: https://en.wikipedia.org/wiki/OPEN_LOOK#/media/File:CDE_2012...
https://en.wikipedia.org/wiki/Visual_User_Environment
VUE was never open-sourced sadly and there is no 'remake' of it either like NsCDE: https://github.com/NsCDE/NsCDE
But it's just for nostalgia. I wouldn't use it today. I tried recently (I still own an old HP box with 10.20) but it's just too barebones.
All VUE palettes are exactly the same as CDE palettes, and can be imported into CDE either system palettes directory, or in user's ~/dt one. The same is with NsCDE.
For font, you probably have to spend some time to figure out how to change it in CDE, but in NsCDE you can use any font available on your Unix/Linux system.
That said, you can make CDE look dark, light, serious, funky, whatever.
As someone rightly commented in this thread below: usability of XDG standards, integration with the system and various widgets ... this is the topic, not the theme you can change with a few clicks or 1-2 hours of figuring out and editing.
Though I don't know, if OpenLook had lived on, maybe some of it at least would have survived through the ages. Maybe not, though, because Windows was already there, and that pretty much displaced everything. I doubt OpenLook would have made a difference in that versus CDE.
No idea how usable it is or even how to build it, but that looks like the tarball...
Still, it was interesting to work with our counterparts at the other companies (mostly HP.)
It was an interface that could degrade extremely well to monochrome and still look reasonable on the lousy LCDs of the 1980s. The hit points are large and spaced out enough so that it could be operated via the janky touch screens of the era as well
Also NeWS used postscript as the display language. It extended it to allow the interactive elements.
SGI also had a system based on NeWS called 4Sight: http://sgistuff.net/software/irixintro/images/irix-3.3-img2....
Here's James Gosling (you know, guy that invented Java) talking about it for an hour or so from 1990 https://m.youtube.com/watch?v=4zG0uecYSMA
Extremely functional. The same cannot be said about competitors.
Oh, and it also ran/runs on VMS.
Then Interface Builder or Visual Age for Smalltalk are back into the game.
Ah, must be performant as C, then Interface Builder is still into the game.
Just remembered about Visual Age for C++, which I forgot to list, and also fulfils the UNIX and fast as C requirements.
I think I should have said "multi platform AND use a widely available high performance language". I don't know if Objective-C can be considered widely available in the 90's. Apple/NeXT implementation AFAIK wasn't contributed to gcc from the beginning and I don't konw if "Interface Builder" was ever run in anything but NeXTSTEP/MacOS.
I really don't know about SmallTalk availability or performance.
> Portable as along as the the OS is UNIX/POSIX, got it.
:) Well... it excludes VB and Delphi from your list... it would be very good if 90's Microsoft had standardized their OS interface, Sun tried to do that with PWI but was unsuccesful. Also they were x86 only (don't know if VB ran on non x86 NT or CE) while application builder was really architeture independent.
But yes, it looks like you really have a point with Visual Age for C++.
I read the article and while I see a pretty good installation guide, I'm left unconvinced that CDE is either currently being developed or that it is "modern".
Anyone else?
You can see the commit log at https://sourceforge.net/p/cdesktopenv/code/ci/9ca0cf7545500a...
It is still receiving patches AFAIK, and maybe these issues are fixed by now. But I also couldn't help feel it was probably a ticking time bomb regarding security fixes etc.
But I also remember it took me some time to figure it out. Especially because it required logging in and out to test it, and if there was a big mistake the login would fail and I'd have to jump into a text shell to fix it :P
CDE must start with a modern shell.
https://virtuallyfun.com/wordpress/wp-content/uploads/2017/1...
Also the releases seem to have changed convention since CDE 2.3.0 which was made a few years ago[0] and there have been a couple of releases per year since then. My guess is that there is a new maintainer/team behind it.
But I like that people still maintain it. If I actually wanted to use it I would use NsCDE: https://github.com/NsCDE/NsCDE It's a CDE skin for a modern FVWM version which does have a lot of mod cons.
Even if I have enough hours using it as the "modern" GUI for Aix, HP-UX and Solaris, during the 1999 - 2005 timeframe.
CDE – Common Desktop Environment - https://news.ycombinator.com/item?id=16300557 - Feb 2018 (49 comments)
OpenBSD 6.2 and CDE - https://news.ycombinator.com/item?id=15967446 - Dec 2017 (58 comments)
CDE Open Sourced - https://news.ycombinator.com/item?id=4353861 - Aug 2012 (37 comments)
But my point is that the effects are often so subtle they can't even be noticed. I'm not against them per se. I have most of them on now in KDE in fact but boosted up a bit which I think looks nicer.
But you're right, it's not a 'big load' like I said, a modern GPU can handle this with 2 fingers up its nose.
Or did you mean the actual drop shadow, outside the window proper?
I suspect CDE was designed to still work on monochrome displays, but color is imho very important for effective interfaces and CDE doesn't use it at all.
To say something like this is a bit funny in the world where "light" and "dark" are theme choices. If anything has tried to use colorful desktop, it is VUE, CDE, today NsCDE etc.
There's a lot to be said for distinctive, beveled buttons for quick visual acquisition of interactive UI widgets. Modern fashion trends make them look dated, but I'd be willing to put money on them being quicker for new users of an application getting oriented and doing things.
Right to the point. A pure visual and usability masochism. I live for the day when our buttons, menus, scrollbars and such will one again have topShadowColor and bottomShadowColor, inverted on click to have nice fat juicy feeling that something has beed clicked actually.
Even MFC, although lower level than Borland offerings, is much better than plain Win32.
Using bare bones Win32 is only for masochists that sweare for C's "simplicity".
Although Windows team seems to have enough of them, so nowadays legacy MFC or Qt/VCL are a much better experience than XAML C++, given the lack of Visual Studio tooling for it.
Pulling another straw man, are we?
Plenty of other comments to read here.
The loss of "chrome" in today's modern UIs makes undiscoverability a huge problem.
I had to learn that people exits who like flat gray on dark gray non-intuitive, sick and depressively looking "modern" interfaces with huge visual and thematic choices: usually called "light" and "dark" - all this wierdness in 2021.
So yes, we can try to exterminate each other, or learn to live with this fact about differencies, and let other live.
De gustibus non est disputandum.
So when my school offered UNIX classes I gleefully signed up and they sat me down in front of this. When I saw the CDE Solaris desktop for the first time I thought "what is this? this can't possibly be UNIX, it looks something that was built by people who punched in their time cards and were forced to follow orders to build something that looks like Windows 3.1.
A superior operating system deserves a superior graphical user interface. I thought Enlightenment circa 1998 was a much better look for UNIX: https://www.reddit.com/r/Cyberpunk/comments/2bcmol/enlighten... since it felt more true to its hacker base. It's a shame the old enlightenment desktop is no longer maintained, and CDE is. But thankfully, I think Steve Jobs corrected this error for us all with OS X. I felt just as thrilled when I first saw that, as I did when I first saw Enlightenment.
Also, the rant linked above has some responses from the Enlightenment author on page 5 of the comments. Getting some popcorn... :)
Say I want to leverage it to get inline visual output in the terminal from imagemagick. Am I getting pixel-exact output? Or am I merely imagining pixel-exact output roughly the size of the retro-styled block?
Being a bit of a stickler here, but that's still a different type of problem in your metaphor.
The space shuttle will fail to launch because it's ostensibly missing critical systems now.
The software team will become ineffective because it's impossible for them to stop thinking about the original number of pink elephants.
Put another way-- if the original shuttle design called for half the required systems it still wouldn't have succeeded. But consider if the original Bell team had the post-breakup roster but the breakup itself never happened. (I.e., start with half the number of participants but keep that number and funding for them arbitrarily into the future.) Would you still be willing to state that this hypothetical team would have lacked the ability to succeed from the start?
The dock was a really useful tool though, drag and drop printing and workspace short cuts. The version I used on HPUX even had a small green blinking activity light like a disk activity light (probably also network) which I loved.
Fonts in nscde still look blurry to me, maybe it is missing kerning or hinting... but looks much better to my eyes.
Maybe the windows aesthetic was influenced by hardware limitations of the time: smaller screens, lower resolutions and somewhat blurry CRTs. Windows on a modern larger, higher DPI e very sharp LCD will look small and hard to differentiate smaller details; CDE on a large high DPI screen makes it very easy to differ smaller details and the borders "better communicate" limits.
I like KDE 1.0 appearance. It's got a good balance of influences from CDE, OS/2 and Windows.
Fonts in NsCDE are system XFT fonts. Whatever you install on your Unix/Linux system, and however you configure your XFT library (usually in /etc/fonts/fonts.conf) you will have it.
Personally, I prefer the middle ground: sligtly antialiased, but high quality sans family fonts like Bitstream Vera and Bitstream Vera Mono, not default classic serif font which is default for historical reasons, just like "Broica" color scheme.
While I'm at it, I actually prefer the aesthetic of the classic Mac OS (especially the Platinum theme introduced in Copland and Mac OS 8) to modern versions of macOS, though I am quite fond of the clean, polished Tiger-era Mac OS X aesthetic. I'm also a fan of the NeXT aesthetic and I sometimes use WindowMaker as a lightweight desktop on Linux and FreeBSD installations, though these days I use KDE whenever I need a full-featured desktop for my daily driver (but I'm keeping an eye on helloSystem, a FreeBSD-based operating system that is inspired by Tiger-era Mac OS X: https://hellosystem.github.io/docs/).
Whatever I used during the ears, privately or at work, I always tried to reconstruct as much as possible that look and partially feel. I love it!
So, today I'm typing this in a heavy CSS'ed Firefox which looks how Netscape 4 should look way back ago if somebody bothered to integrate it into CDE. Bottom of the screen is guarded by Front Panel with nice 3D buttons saying "One", "Two", "Three" and "Four".
MacOS/Gnome/Windows easy on eyes? Yeah, like a knife.
Windows 8/10? De gustibus... IMO they're hideous.
I hope you can understand that any time you say something like this, or tell people to edit xorg.conf or some other cryptic config file, or tell people to put random commands in their bash profile, or something like that, it kind of makes the software appear to be not really modern or usable. Sorry. (This is not specific to CDE, pretty much all Linux desktops suffer from this bad usability at some point)
And IMO pretty much everyone who posted here focused on superficial things like how fonts render instead of practical things like what sort of desktop standards does it support - e.g. can it parse .desktop files to fill application lists? Can it support tray icons so that, e.g., if i run Steam i get an icon somewhere for it? How about some more recent standards like displaying application progress bars (where that makes sense)?
IMO think these are more important and a much better indicator about the state of a desktop environment than how fonts render (which isn't even something CDE itself does anyway).
For a modern desktop I would also expect wayland support, and integration with networkmanager, pulseaudio/pipewire, udisks, things like that, which also didn't seem to be implemented last time I checked, but if any of this has changed then please let me know. Systrays and desktop files are like 15-20 years old so that's not really a compelling case for modern features...
Some of the stuff i mentioned (and some you did) might be possible with 3rd party applications - i think the panel can embed small X apps to provide some functionality. In Window Maker (which is what i use) there isn't really tray icon support by WM but there is a "dockapp" (essentially a tiny X app that lives inside the Window Maker dock) that provides it. Something like that (or exactly that dockapp, it is an X application after all) might work for CDE for providing tray icons. Similarly for udisks and pulseaudio.
(also the deskapps i mentioned aren't using GNUstep, they're either pure X or some other toolkit)
And i don't know what sort of experiences you had but at least personally i never had any issues with desktops made out of separate components. I mean, consider that Raspberry Pi OS' default desktop is basically a modified LXDE which is made up of a bunch of independent pieces.
Also TBH what you describe with "doesn't work half the time because some random component is using the wrong set of X atoms or the wrong X resources or the wrong Dbus interface or whatever" doesn't make sense. If an application used the wrong X atoms or wrong X resources or wrong Dbus interfaces it wouldn't work at all regardless of which DE it is used with.
I cannot remember what the Raspberry Pi default desktop looks or acts like as I haven't used that in forever, sorry. All I remember is not liking it for other reasons, i.e. the DRM/KMS driver performance was too poor to be able to handle a compositor or play a 1080p video. But maybe that has changed recently?
Just imagine grep, cut, sed or awk ... as mime/content dependent tools which can be used only with XFCE. This whould be UNIX (dead end) if this thinking of "build everyting your own to work just for itself" attitude has been practiced back then, long ago. Sometimes it looks like past was the better future.
I'm talking about things as stalonetray, dunst, xsettingsd, xscreensaver, dex and such ... which can nicely fit in CDE, NsCDE, as well as in WindowMaker, i3, Enightenment, FluxBox, OpenBox etc ...
Is native Wayland support even possible with Motif, barring a significant porting effort? IIRC, it heavily relies on Xt/Xlib.
Man that sure seems modern!
My criteria are a bit simpler: Is it written in C, C++, FORTRAN, COBOL or shell script? Not modern.
Not enough animation? Too easy to distinguish parts of the interface? Needs more ads? Do you have anything material to say?
What does that mean? Quality in what sense?
> high-precision
The UI is just rectangles and lines. Even "modern" UIs like Windows 10 is made up of just flat rectangles and lines. The precision to draw flat rectangles and lines hasn't changed over the decades.
> and high-fidelity rendering
The fidelity being high or low depends on the source material, GUIs are drawing themselves from scratch and at most copy existing resources (images, etc). Unless you use "high fidelity" as another way to write "good looking", which i hope you understand that is highly subjective.
None of that is subjective. In fact my point is that the rendering is subjective rather than objective (high-quality, high-precision, high-fidelity).
It's not just the text. Look at the dithering: low-precision rendering of colours. Look at the alpha-blending of the Firefox icon: low-fidelity of the icon file as it's been blended as an integer. Etc etc etc.
Given the mathematical input of the curves of the fonts, the colour gradients, the icon definitions, this is objectively a poor rendering as it doesn't match the declared intention.
Many people (me included) prefer non-antialiased text as it looks sharper. What you describe is an issue with the font used (unless it is a bitmap font, in which case the look you'd get would be the creator's intent). You can get that with fonts that do not have proper hinting, but that can be fixed (assuming you dislike the result) by using another font. Regardless this isn't an issue with the entirety of CDE or the rendering it uses, but with the specific font used.
> None of that is subjective.
The very specific issue you mentioned isn't subjective indeed, again assuming that the font in question was not a bitmap font designed to look as it looks. And of course it is only about the font, nothing else.
> In fact my point is that the rendering is subjective rather than objective (high-quality, high-prevision, high-fidelity).
TBH "high-quality, high-prevision, high-fidelity" sounds like some motto without substance. My comment was about trying to be more specific about what your issues were.
> Look at the dithering: low-precision rendering of colours.
The dithering is intentional, not due to an inability to display additional colors. While back in the 80s and 90s dithering was used to work around lack of color, nowadays it is almost always used as a stylistic choice. For example personally i often make my own icons for Window Maker (my WM of choice) and i pretty much always lower the colors to introduce some ordered dithering that creates that common cross-hatching pattern (often i do not even care about the amount of colors, just whatever looks adds a bit of that pattern without losing much color info) that i personally find aesthetically pleasing.
> Look at the alpha-blending of the Firefox icon: low-fidelity of the icon file as it's been blended as an integer
Yes that is also an objective issue. Not sure how hard it'd be to fix CDE use alpha blending, though the functionality is already provided by the X server as many window managers use it.
I spent time explaining what I meant by each of these, relating them to the mathematical definition of the input and how the output matched that.
If you wanted to, you could probably write a function to quantise how the output for different renderers diverged from the declared input. CDE would not do well compared to modern systems like macOS.
> Many people (me included) prefer non-antialiased text
Do you think CDE is making an intentional stylistic choice to render text in this way? Or do you think it doesn't have the functionality to render it with more fidelity to the font definition?
I think it's the latter. Which is why it isn't a modern system.
You only mentioned fonts and what you mentioned was only true about vector fonts without any hinting information (which is what allows fonts to be displayed as the designer intended on fixed grid output like a pixel grid). It is not true for vector fonts with hinting information nor about bitmap fonts.
And what your issue really was was about the binary-only representation, which basically means that what you wanted is subpixel accuracy - ie. introducing antialiasing. This is something that is actually subjective as many people (me included, as i already wrote) prefer the binary approach.
And indeed while you are right about the very specific case of how vector fonts are displayed without enough precision, even when a font renderer does allow for subpixel precision many people prefer to alter the output from what the designer would do for -in their opinion- better results: this is one of the oldest differences between people preferring Mac OS X's font rendering (no alterations) over Windows rendering (alterations to make fonts look sharper). Many font rendering setups you'll find on Linux provide control over this too and while you can objectively say which setup would be more "correct", what exactly looks better is down to the user.
Anyway, this was all about a specific case of font rendering and nothing else.
> If you wanted to, you could probably write a function to quantise how the output for different renderers diverged from the input. CDE would not do well compared to modern systems like macOS.
CDE is not a renderer, it uses Motif and Xlib (and perhaps xcb in places) for its graphics.
> Do you think CDE is making an intentional stylistic choice to render text in this way? Or do you think it doesn't have the functionality to render it with more fidelity to the font definition?
CDE uses Motif and Xlib, Motif does have the ability to render antialiased text via Xft which uses FreeType which is pretty much what most other toolkits use to perform font rasterization.
I'm pretty sure the limited number of colours is exactly why CDE does this. At the time it was popular most X terms could only do a palette of 256 colours (from a larger number, I think 65535). Thus the dithering.
In fact if you opened up an image viewer like xv (xview) it would switch palettes and make your other windows look weird. Just because it needed all the colours to display a picture decently.
24-bit + alpha channel greatness only became mainstream after CDE was already a thing of the past.
You can even see in the screenshot the Firefox icon using true color output (it sadly doesn't use alpha blending though, so this might actually be a CDE or Motif limitation - it shouldn't be impossible to fix it as the X server can do alpha blending nowadays but it needs someone to figure out where the limitation is and implement it)
The implementation is not modern. You could have a modern implementation of the same aesthetic.
I don't. You seem to do. More as in better, not as in more triangles on screen or more graphic operations per second.
>The fidelity of the rendering is up to CDE, and the result is poor.
Hence my response: is this poor rendering "not enough graphics" for you (as in "not fancy enough")?
Because many could not care less for the "fidelity of the rendering" compared to the actual functionality.
I could be black and white dithered for all it matters (in fact, many would do with just some terminals).
I never mentioned more graphics. Only you did! Nobody here wants more graphics. You’re arguing with an imaginary person saying different things to me.
I’m interested in rendering that is accurate, with fonts that are correctly hinted and rasterised and icons that are correctly composited, with a high-resolution for high-fidelity. This rendering is inaccurate and low-fidelity which makes it a poorer experience.
It’s not about being fancy it’s about showing me the text and I’m working with and the graphics that are there with as much precision as possible.
Compare the same fonts and icons rendered with a modern rasteriser style a modern DPI. Doesn’t compete.
> Because many could not care less for the "fidelity of the rendering" compared to the actual functionality.
Showing me the text and UI I’m working with is the functionality of a desktop environment. Without rendered text for me to work on… what am I doing in my desktop environment?
I've already explained what I meant in my follow up comment, so I'm not sure why you continue to protest being misinterpreted. Not sure what you understood as the meaning of my "not enough graphics?" comment. But I tried to make it clear in the follow up (e.g. that your issue is the poor rendering, etc.), and it seems you have the same thing in mind as being the problem.
The distinction I am making is between graphics and functionality.
For me "rendering that is accurate, with fonts that are correctly hinted and rasterised and icons that are correctly composited, with a high-resolution for high-fidelity" is not functionality, it's graphics.
It's how CDE looks.
Whereas what's important (functionality) is what it does as a desktop environment/launcher.
If we were talking about GIMP or Photoshop or Premiere or even Word, sure "fonts that are correctly hinted and rasterised" would be part of the functionality. For a desktop environment, they are secondary.
You might agree or disagree, but that was the point I was making.
Sadly many fonts nowadays do not have hinting information at all, but at least so far Firefox, etc allow me to override sites' font choices with fonts that look good with my setup.
On my 4K 24" turning anti-aliasing off makes it look less crisp though because the letters don't look just right.
We have super-crisp screens on our phones these days, why not on the computer?
Some time ago I tried 150% scaling on my laptop (which has a 1080p monitor at a small size) and i just reverted to 100% because a lot of things, from websites to applications, etc didn't work properly. Note that this was on Windows but i do not expect things to be better in other OSes anyway (except perhaps macOS but it has a ton of other much worse drawbacks IMO).
Perhaps if all i used was terminal apps and pure text editors i'd have a different opinion but i use a lot of GUI apps with images, games, etc.
Overall I still think it's worth it. But YMMV of course!
If CDE could render better but let you opt out that'd be great... but it can't render more accurately in the first place. It's not choosing to be worse.
You'd be wrong.
What i write isn't about CDE but about antialiased text. As i wrote a few parent posts above i even have antialiased text disabled on Windows 10 via a registry setting and Windows can certainly do antialiased text rendering.
> If CDE could render better but let you opt out that'd be great... but it can't render more accurately in the first place. It's not choosing to be worse.
CDE can do antialiased text rendering, or more precisely Motif can (CDE doesn't render its own fonts) if configured to do so via Xft which uses FreeType for font rasterization - the same library that other toolkits (e.g. Qt) use. So its font rasterization can be as good as other toolkits. You need to do it via X resources and is opt-in instead of opt-out.
And besides i do not even use CDE myself, last time i used it was years ago out of curiosity. Personally on Linux i prefer Window Maker (which can also optionally use Xft for antialiased text rendering).
Can someone configure CDE to have accurate fonts and icons and 320 DPI if that’s what they prefer? If not why is that not possible?
Anyway, here are a couple of screenshots in the CDE wiki that says how to enable it[0]. Unsurprisingly the only comment there is about someone saying that they prefer the non-antialiased version.
Apparently there are a issues with the terminal emulator though i guess xterm would be a better choice anyway.
Though having said that even with touchscreens i'd rather use a stylus (i do that for my tablet actually) and styluses work fine with 90s style UIs.
It looks cute in ads but truth is spending eight hours a day poking at your screen all the time just makes your hands sore, and after an hour or so, you spend half that time poking at the Undo button because you poked somewhere else than you meant by mistake.
It's just a wet dream of executives who never bothered to ask their underlings how they do their puny underling work. Wherever touch screens provided considerable advantages -- e.g. in touch-operated software for medical, imaging, CNC, SCADA industries -- they've already displaced non-touch devices since the 1990s. Everywhere else, suits have been singing dirges and whining about the post-PC era for ten years now and yet lo, walk into any open-space office, and you'll find nothing but rows and rows of 24" LCDs hooked to laptops with pristine screens.
Besides even then i'd use a stylus - in fact i have a tablet which is essentially a PC without a keyboard and i use it with one instead of rubbing my fingers against the device. Both cleaner and more precise.
I have no idea why people still work on gnome/wayland right now. I would have left FOSS entirely if subject to that behaviour.
If you're calling it 'modern' when it everyone can see in two seconds that it isn't then you're just setting up both yourself and us for disappointment.
Don't blame the reaction - blame the preventable mistakes that caused the reaction.
Well, many people disagree that those are modern and good software - and while you could claim that those are "terrible preferences" the exact same can be claimed about your preferences. The point of Free Software is to allow for everyone to be in control of their own terrible choices :-P
As long as people become emotional about these things, they will react in emotional ways - which works both ways. I don't know if you realized it but here:
> In the end the Linux desktop is being severely held back and it takes over a decade to implement improvements like wayland which are critical for Linux to keep up with Windows and MacOS.
...you are basically accusing others for holding Linux back (ie. not letting it "keep up" with Windows and MacOS) because they do not see wayland (or gnome or whatever preferences you have) as an improvement. People, especially if they feel powerless to do much, can react to this as an attack. And i do not think you are making this easier by trying to pull out an emotional card like "FOSS devs are receiving real insults and threats constantly for simply developing something" - this thing can work wonders if you are among people who agree with you but also backfire badly if you are not.
But this is mainly a corporate game, not one played by independent developers. Remember, also X11 itself was a corporate invention. It came from DEC, MIT and IBM. I don't think it's fair to blame the users for its lack of progress.
But I still think choice is good. I don't want to be forced to use Gnome, I don't agree with their UI ideas (in particular the opinionated software paradigm). Having multiple desktop options is a great thing to have, and it lead to new ideas like tiling WMs such as i3. Personally I use KDE.
I don't think "Linux on the Desktop" should ever be a mainstream thing anyway. It would suffer from the drawbacks of the other options, such as too much corporate control. For something like Wayland it doesn't matter as it's just in the background doing its thing. But for a desktop environment it matters a lot. If Linux had only one option it would be just one of the other not-ideal options around. Just like ChromeOS has become, for that matter.
Also, it's not really realistic to expect all Linux users to 'get with the program' and use the biggest option available to strengthen Linux as a whole. Most of them use it because they want something different. Not because they want to promote Linux.
Systemd I don't like because it's so heavy. I really like lightweight systems. I use FreeBSD for that reason though I have other reasons too. And Alpine when I need Linux. Alpine is working on an init system based on s6 that will be more lightweight and I will give that a chance. I'm not against progress. I just like having options.
And Wayland, I don't mind it too much but I do miss the network transparency badly.
That's why options are a bad thing.
And look at other systems accomplishing this very well. Like KDE which has a ton of options and they don't suffer this problem.
At first the lack of options on gnome bothered me but then I just accepted the default config and found that it isn't actually important to be able to tweak every single bit of layout and the default config gnome ships is actually really good.
I don’t want to be stuck with a crappy desktop environment that I don’t like if I left windows for the same problems, and I doubt most people want to be forced into someone else’s narrow workflow as well.
Would you mind saying when was this? This is important as the KDE crew is delivering new features and bug fixes on a rapid cadence. So your experience from a year ago, might not be valid today.
Also, a lot of the issues KDE suffers from are out of the hands of the KDE devs, as some issues stem form GNOME devs enforcing their agenda on the Linux DE community as the defacto standard on how things should work, leaving the KDE devs to fix the jank they create.
Even then, you cannot make the omelet if you don't break the eggs.
That said, GNOME is one nice whole egg.
Are you a GNOME developer?
Aside: Gnome is far worse than KDE. systemd is an improvement on what was there previously, albeit not the only choice. I have enough experience with X to know how difficult it was to work with, a lot there needed to go.
However, Wayland is too minimal, we're going to have lots of unnecessary differences between Gnome-wayland, KDE-wayland, and wlroots-wayland thanks to wayland's bad focus. Speaking of this, want to look at stuff that held back Linux? Maybe have some words for people who prioritized irrelevant features over basic support for remote work.
Brings back happy memories of running oddball screen resolutions on X Window. 1000x800 I think. Definitely not 1024. Monitor couldn't do 1024. But it could do 1000. The 800 number is hazy but in the ball park.
One thing I did notice was the fonts. Those pixels.
Time to fire up CDE for some nostalgia.
Also see Sun's 1152×900 and Apple's 1152×870 (albeit that was on a much bigger screen).
https://en.wikipedia.org/wiki/Graphics_display_resolution#11...
Classic MacOS screen modes always tried to deliver square pixels, in contrast to IBM/PC-compatible screen modes where pixels were rectangular. Apple also tried to stick to a consistent 72dpi for a long time.
https://en.wikipedia.org/wiki/Dots_per_inch#Computer_monitor...
I do recall netbooks with 1024×600 screens, which were a bit of a pain. E.g. in Ubuntu Netbook Edition, LibreOffice dialog boxes wouldn't fit on the screen -- they extended off the bottom. Meaning you couldn't reach the "OK" or "Cancel" buttons. >_<
Another fun exercise was configuring an old Dell PowerEdge server I had, connected to a very old mono VGA monitor. *Really* VGA: it maxed out at 640×480 -- but sitting on top of the server, it fit under my table and it didn't draw much power.
Every allegedly text-only server Linux distro I tried -- I remember Ubuntu Server & Debian, but probably more -- had an 800×600 graphical splash screen, which sent my monitor into conniptions so that I then couldn't complete the setup process.
This was a problem with Windows Server 2008, too. It assumed you had unaccelerated SVGA graphics and couldn't and wouldn't do actual VGA mode. I had to identify my motherboard GPU, find a Vista driver for it, install it, accept a compatibility warning, and then I could forcibly choose the monitor type and pick IBM PS/2 VGA. Then Windows believed me and displayed a 640×480 mode that my screen could show.
The CDE dock kinda demands a 4:3 monitor as well, is no one ever going to learn and put them on the side? Make sure the widgets can handle the orientation?
No it doesn't. From the 1024x768 up to the highest resolution of this days, it works well. Screen ratio matters even less.