One way to make money in a metaverse would be to artificially create limitations to what a user can do and then sell them the solutions to those problems. So why not add thirst and hunger meters and then sell food items? Or why not make travel non-instantaneous and then sell faster modes of transit?
This is how heavily-monetized games work today and it's not surprising that some in the industry are salivating at the thought of extending this economic model beyond just entertainment.