The Metaverse Was Lame Even Before Facebook
theatlantic.com
theatlantic.com
But this isn't really true. The term is older than that. I recall at least one usage as the title of BBS in the 80s that allowed members to join/form virtual nation-states and act as varying governing bodies. Other members would create issues and crisis that would have to addressed by these players.
Of course it was primitive compared to modern virtual reality, but it was nonetheless just that in word form -- and very much literally a "metaverse".
BBS > List of features https://en.wikipedia.org/wiki/Bulletin_board_system
Metaverse > History https://en.wikipedia.org/wiki/Metaverse
TIL there's a VR version of Flight Simulator 2020 and it has the best Earth model of any game. Is that a metaverse? https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(20...
> Flight Simulator simulates the topography of the entire Earth using data from Bing Maps. Microsoft Azure's artificial intelligence (AI) generates the three-dimensional representations of Earth's features, using its cloud computing to render and enhance visuals, and real-world data to generate real-time weather and effects. Flight Simulator has a physics engine to provide realistic flight control surfaces, with over 1,000 simulated surfaces, as well as realistic wind modelled over hills and mountains
AFAIU, e.g. Microsoft Planetary Computer data is not yet integrated into any Virtual Game World Metaverses? An in-game focus on real world sustainability would help us understand that online worlds are very much connected to the real world. https://planetarycomputer.microsoft.com/applications
https://github.com/TomAugspurger/scalable-sustainability-pyd... describes how that can be done with Python code.
Hopefully there will be more VR standardization someday.
Maybe this Metaverse of decades past could integrate some live weather?
If I have an idea for a humanoid servant created from forcefields and holograms and create a mockup with a mannequin and a bucket - I shouldn't be able to call myself the inventor of the holographic-assistant. Further, if that technology ever became slightly plausible I don't think I'd have any special insight because I spent a bit of time doing something that obviously didn't work decades ago.
The hard part about the metaverse isn't thinking up the concepts. That's been done already, multiple ways by many people. The hard part is turning a fictional idea into a reality.