One thing the author is leaving out is that Oculus headsets ARE successful and the industry is iterating quite nicely. Quest 2 does NOT have a competitor with its feature set at its price point, I wish it did because Id buy it in a heartbeat; but it doesnt. You can argue that its not ubiquitous enough yet but it is growing, the headsets are getting more comfortable and coming out with more features. Since I got the quest new features have been continuously released through software updates, including a bump from 90hz to 120hz refresh rate, and native desktop PCVR wireless streaming that made tethering obsolete. I can play AAA titles like Flight Simulator 2020 and Half Life Alyx wirelessly, do some moderately intense cardio with boxing and fitness apps, and work comfortably for an hour or two with giant virtual desktop screens. It's certainly not a stagnant field, just not mainstream yet.