Roblox Service Disruption
status.roblox.com
status.roblox.com
Like Facebook for many people, I think Roblox is literally a disease for most kids. Hoping for more disruptions.
I’m not saying that changing the game that’s played will change a little shit into a little angel, just saying from experience that if you give kids a bit of direction and incentive, they’re often more willing to do what’s perceived as the “right thing”. For what it’s worth, the toxic behavior this kid is exhibiting, was probably learned in a way that was perceived as acceptable behavior, thus the “right thing” as far as they understand.
Whoops typed way more than I expected, and this is pre-coffee, so I hope it made sense! :)
Animal Crossing does encourage some bad tendencies, as well, but it also balances it with positive aspects like nature (don’t try to get too much wood out of a tree at once, or it will become a stump), design, and crafting. And as far as I know, there is no official way to buy in-game currency.
Animal Crossing may not be “free”, but it is less likely to bring out the worst aspects in kids.
If they play with friends, then it all depends on who the friends are. With strangers, it is hit or miss, but overall significantly better environment then valorant, pubg or other "real" games. The stakes are lower, so toxicity is lower. But of course, we explained before hand and check on occasionally what is going on socially with them.
It is for free, but you can get stuff for money. We explained the kids we don't pay and why, so far there were no issues.
Maybe you will try this.
I find that the games my kids were playing were really just totally mindless. They involved no real skill or thought.
Most of the games consist of finding coins and then getting different skins for their character. Or even worse gaining “money” for time served and then buying things.
What’s up with the devs? These games are terrible and are just a waste land for our children.
The kids were bummed at first, but because there are so many other choices in gaming, they have recovered and not looked back.
Good riddance I say.
Aren't those games made by other children? For those, the time is all but wasted. And that would explain the simple gameplay.
edit: Reading other comments, it seems I've been totally unaware of how much money is on the table in this game... So it's probably not other children creating most of the content.
Just like kids prefer to read books written by adults, see pictures by adults, the adults are more likely to be able to make entertaining games for kids.
Isn't that actually the perfect description of real "adult" life in our society?
Real life for me consists of very little time for friends, nature, or my community (if it wasn’t obvious my life is pmuch my family and my job), yet while my children will inevitably learn through my actions, I can try to use my words to express to them that there is another form of existence possible where they have time for those things I don’t.
Parenting can also a pretty fun exercise on cognitive dissonance at times... :)
This is a common trend where someone posts an article about company or product X and top replies say "X bad". It's not on topic or adding anything to the conversation
So, on topic or not, I appreciate the discussion.
brookhaven: A neighborhood with houses you can place down and "own", cars, various items. etc. They run around making up scenarios and then acting them out
natural disasters: Small maps and rounds where various disasters happen and you have to survive (lightning, tornadoes, etc)
fashion famous: everyone dresses up according to the theme for the round and then everyone picks a winner
And there are a lot of shit games but they get bored of these quickly.
https://www.theonion.com/gap-unveils-new-for-kids-by-kids-cl...
Ignoring the growth trajectory, that appears to be ~451/91.25/24 = 205k USD per hour. Assuming a steady ~15% quarterly growth; about 239k.
However a lot of the revenues are from subscriptions so it might be blunted by that; I have no idea what the distribution of subs vs one off transaction revenue is.
What might be far worse is the player drop off as they find alternatives.
It's been down for a good while!
10 Hours and counting by my reckoning!
Halloween Weekend too!
So likely missing big revenue on themed in game items!
Not trying to call you out or be an asshole but there a some games we just don't let our kids play
It is one thing in general to tell a kid they can't do something because it is bad for them, but helping kids and teens understand how they can be exploited and to recognition their own addictions may help them build some longer term experience in the future that they can then reflect on if they encounter the same obstacles as opposed to only hearing the negatives but not having any real less harmful experience to build from.
Me: What's this for?!?
Kid: Bought something on Roblox byeeeee
Edit: Thanks for mentioning https://privacy.com - I never heard of it and will check it out!
The thing about the whole "metaverse" thing is that it's not a novel concept; it's actually a crowded market. We just didn't notice it because the market really isn't that large. Generally speaking when people want a game world to screw around in, they'll usually play a competitive multiplayer game rather than an open sandbox.
Their engine and assets look like a 1990s 3D MMOG... in 2021.
And I'm sure it's not through lack of trying! So I assume it's a fundamental market problem, and it's going to take someone like FB/Meta dumping millions of dollars into a losing venture to produce something that's up to modern gamer expectations.
... If Meta were smart, they'd go ahead and partner with Epic.
https://www.ign.com/articles/roblox-servers-down-chipotle-fr...