Seriously, though, having a robust and automatic crash reporting system very much helps track down bugs you're never going to get a good report on or be able to directly reproduce.
The average user does not give two shits that you can see exactly what line of code their instance of your game crashed at. They want to play a video game and not play find the bug with you.
The vast majority of users would not even be as nice as to email you saying there was a crash. They would just immediately complain on twitter or refund the product if it wasn’t resolved without any interaction.
Of course, you could infer the usefulness of the increased volume of feedback from the fact that a game author is extremely happy about it.
Overall, I don't see any particular problems with having reported issues. We definitely don't pay cloud storage per open issue or anything like that. Initial assessment of a bug report is not particularly difficult either.
I'm not sure if your concerns translate to actual negative impact.
So I would expect that edge cases might be really relevant to mainstream use because everybody is trying to break the game.