I love the idea of a roguelike farming game. Often I feel bogged down in lategame, and regret early decisions I made. Faster mechanics and restarts would help a ton. Good luck!
While there's no "death" in my game (stayin' cozy), the idea that the player needs to go through multiple runs has been really fun to play around with :)
Moria FTW
save.bat and load.bat
I might be showing my age here, but isn't permadeath the core of roguelikes? Like, isn't the point that you have to start fresh each play, and that's why games like nethack offered a bajillion character classes? Even the og rogue had permadeath.