https://perf.rust-lang.org/compare.html?start=ef9549b6c0efb7...
Some things compile decently faster (~ 10%), some things compile a little faster or slower (~ +/- 3%), some things have a bigger perf hit but not as many as had a bigger perf gain (~ -10%).
So it's faster on average but the data is muddy enough that you probably wouldn't stick it front and center on your release notes.
It's less of a universal improvement than the pass manager, but for most of the benchmarks that it does impact it seems just as large, or larger.
https://github.com/rust-lang/rust/commit/63cc2bb
> Enable new pass manager with LLVM 13
Maybe it was enabling PGO rather than any code change, I've heard it mentioned that happened recently.
[1]: https://twitter.com/ryan_levick/status/1443202538099073027
Rust has had LTO for quite a while, and it's normally a source of longer compilation times rather than shorter ones (since LTO in LLVM-world involves mashing all of the bitcode together and (re-)running a lot of expensive analyses to further optimize across translation unit boundaries.
OTOH they've been making continuous improvements to the incremental compilation mode since 1.51/2, so that's probably among the sources of improvements here.