If, instead of defining the number of dimensions according to the degrees of freedom in movement, we instead define them according to the visual appearance of the space in which the game is played, then Wolf 3D was 3D, this game is 1D, and a game with more than 1 pixel would be 2D.
And Doom was 2.5D - you could be at different heights, but could never be at the same x-y at two different z.
If you want me to describe the curve itself, you are essentially asking for an embedding - there are infinitely many of those, and they will depend on the dimension and coordinate system of the superspace.
Of course it's impossible to explicitly describe an embedding without reference to the superspace, but that only goes for one level - you can ignore said superspace when describing the interior of the subspace.
The reason is that R^n has the same cardinality as R. You could create a bijection between the set of 2-dimensional real coordinates to the set of 1-dimensional reals by using every even positioned digit to represent the X value and odd positioned digits for the Y.
The issue with this is that the intuitive metric you were using in the space breaks down and you need a totally unintuitive one to treat this 1-dimensional version as a metric space. It wouldn't be fun to play a game in.
You're missing the fact that several different definitions of dimension exist. If we're talking about topological dimension, then yes, the fact that you need exactly one parameter to define a point is what makes it one-dimensional.
It is easy to view the board as 64 consecutive spaces (left-to-right through the ranks, then snaking through the ranks, and then a circular representation. The circle was cool because the moves became rotations (a rook can stay in its octant or move an exact multiple of 45 degrees...). I did some 2D transformations with a one space skew on each rank (this made the bishop act simultaneously like a rook and knight which was interesting).
So it is easy to preserve the rules of chess and create a different visual representation of the board. Of course, every one I tried just made the game more difficult to understand. I wonder if there is a transform that could aid in understanding chess.