But later, I did start to feel the limitations. Not having automatic fillet/chamfer was huge. And sometimes, I wanted the ability to measure the distance between two points selected visually to make sure all my math involving offsets was correct.
And as the article mentions, certain shapes end up with a lot of artifacts unless you "render" them, which can take a while. I designed a refillable catnip toy [0] and all the holes in it made the CSG subtraction take ~15 minutes, IIRC. Without rendering though, the opening on the bottom was solid, along with other glitches.