My framework for building side projects as a solo developer
raumet.com
raumet.com
I think the takeaway here is that chance plays a big role. So increase your chances by shippings lots of projects. And a tip to ship several projects is to stay emotionally, physically, and financially healthy.
There's a certain number of modest side projects one must complete to end up with the breakaway project that leads to financial independence. I can't tell you what that number is, but it does exists and if you fail that many times, you will eventually get there. Or die first.
My point is that I don't think saying "try and you'll make eventually make it" is very accurate. Survivor bias makes many people say so, but the reality is that everyone should know that you may never get there.
It's helpful for motivation to say to yourself (and others) that if you stick to it then it'll eventually work, but it's never a guarantee.
Just keep making stuff!
Article felt pointless, maybe someone venting his frustration on how to pursue new things during or after a burnout.
Probably he needs a friend(s), at least a chocolate one (https://youtu.be/CISFw4o0j4U)
- give yourself a stable income
- give yourself energy
- manage your well-being
Unfortunately, this is also a framework for being a non-producer of side-projects. One element that's missing is drive.
You need something driving you to take on side projects. And it doesn't matter if you're a solo developer or a well-paid worker bee at FANGMAN.
Without drive, you'll have no courage to take on a side project. After all, what will you gain by it?
Without drive, you'll lack the guts to stick with a side project that spins out and seems to go nowhere.
Without drive, you won't keep looking for the next thing to fill your notebook to overflowing with ideas that might someday work.
Somewhat related question? Did you ever play a MMORPG?
A younger version of myself wanted to have a company and build something of my own. Today I know all the sacrifices that come with that and I'm simply not willing to make that sacrifice anymore.
Does that mean I don't have any drive, or just different priorities?
The term "side-project" has a lot of possible interpretations:
A - Hobby project to play with some tech just because you find it interesting
B - Hobby project to play with some tech that might help your career in the future by learning it
C - Homework project to learn about the tech you currently use at work
D - For-profit project to hopefully earn some extra money on the side and keep it that way
E - For-profit project to hopefully earn enough money that will allow you to quit your day job and make it your main job
F - Portfolio-making projects to show at job-interviews as a junior developer
The OP is about case E apparently (maybe D).
A - Hobby project to play with some tech just because you find it interesting
B - Hobby project to create something you want to exist (e.g. a tool for personal use or for close friends, an art project with interesting results)
C - Hobby project to play with some tech that might help your career in the future by learning it
D - Portfolio-making projects to show at job-interviews as a junior developer
E - Homework project to learn about the tech you currently use at work
F - For-profit project to hopefully earn some extra money on the side and keep it that way
G - For-profit project to hopefully earn enough money that will allow you to quit your day job and make it your main job
Also I don't distinguish between A and C. Some seem more relevant than others but there's not much that I learn that I don't draw from in one way or another.
How to build side projects, how to ace the technical interview, how to get a tech job, how to learn to code, and on and on ad nauseum.
It seems in the tech gold rush people are selling shovels.
It's like this new age self help mentality but instead of preying on people who want to lose weight or have larger privates... they're preying on people who need a job/money and selling the idea that learning to code will skyrocket people to financial success.
I don't know if it's good or not, just an interesting observation/comparison I've noticed.
Then "preying" might not be such a good way to phrase it. In any case, it's really not recent. Info products have been suggested for years as a faster way to have a product you can sell than developing software.
And there is a genuine need: there are many people who want to learn about technology but don't know where to start. "How-To" guides are a good hand-on introduction to many topics.
I've considered writing a few based on the demand I've seen, but my heart really isn't into teaching.
And people were calling it a gold rush then and talked about selling the shovels that long too.
So then, why does the EU lag behind the US so much at successful startups even with our safety nets?
Or is it mostly due to the US VC funding system that pumps crazy amount of $$$ in tech companies plus having a giant homogenous market with a high purchasing power, all speaking the same language, that's lacking in the EU and in the end has nothing to do with social systems?
>unlike EU where you can fuck around without a job for years.
That's definitely not true. While there are a few people who have made a lifestyle from playing the system in order to live off unemployment their whole lives, that's a minority and not something you can easily voluntarily do.
For the most part, you can't just voluntarily choose not to work for years and still receive unemployment. They'll just cut off your welfare if you do that.
You're right about the lack of a social safety net, but US entrepreneurs are succeeding despite that. Whether it is talent, funding, taxes or mindset something appears to be working.
Isn't that precisely why the "monetize everything"/"hustle pr0n" mentality has reached critical mass, though? The millennial generation has achieved existential dread as they have realized that they are not as financially well-off as their parents were at the same age, and they are desperate to find. Away to achieve some semblance of financial stability so that they can start their personal life journeys?
How important is building a "personal brand" in the success of side projects? I see he has 1000 followers on Twitter (whereas I just barely dusted off the twitter account I made in 2016 and I have 2 followers). I had a few "dud" side projects in the past (in the sense that they didn't make money; they were still fun to make and scratched a creative itch) and I still have creative sparks to make more, but I can't help but think I need a lot more Twitter followers in order to boost visibility of my future side projects. Anyone have more insight?
In the end, it‘s just marketing. A good personal brand would give some kind of authority to all your projects. I‘d rather build multiple brands and take longer.
I prefer software from people who don‘t make everything about themselves.
But: yeah, obviously a good engaged twitter followership will give you more reach. But you don‘t need them. Just need different ways of marketing.
If the success of any one project is uncertain, then summing (so to speak) projects doesn’t make any future project certain. On some intuitive level it does seem like the likelihood of each successive project doing well does go up (as you develop skills and learn about markets, etc.), but no single project is “due” for success because N prior projects failed.
This seems obvious to me, but I didn’t see anyone else specifically comment on it so I figured I would.
That's the story I want to read.
Job boards are one of the most monetizable industries
The market for these kind of sites seems oversaturated.
Talking about how to bootstrap side projects is a side project in itself.
Its important to focus on a MVP and keep it minimal.
In the development there are always great ideas but they lead away from finishing the project.