The fact that such a common use case (almost certainly the most common use case, not to mention Gimp-related irritation, for at least the past decade) has been ignored for so long is disappointing.
The fact that such a common use case (almost certainly the most common use case, not to mention Gimp-related irritation, for at least the past decade) has been ignored for so long is disappointing.
I'm not one of those people, but I have a similar background, and GIMP has suited me pretty well for the photo-retouching and website-graphics work I've done.
Most common only if you are coming from a ms-windows background. Click-to-focus is only a relatively recent newcomer to the Unix/X-Windows system in the scheme of how long X-Windows has existed.
And if you ever break out of your ms-windows mindset and actually give focus follows mouse a try, focus follows mouse is actually the more powerful method.
[0] http://sinewalker.wordpress.com/2010/03/10/ms-windows-focus-...
MS Windows is only focus follows mouse.
As for the visual cues, it looks a lot like OS X. Currently focused windows has a highlighted top bar and pronounced shadows and is in front of other windows. As for where the keyboard and mouse events... keyboarrd goes to focused window, mouse goes to where you click. It makes sense.
Not sure what you're talking about...? Maybe plain old click-to-raise like Mac and Windows?
If I mouse to a different window, focus does not follow (like MS). However... if I use the mousewheel, it applies to whatever window is under the mouse. As windsurfer says, this is cool because I can navigate around in one window while keeping my editor typing in another.
However, in disagreement with windsurfer's claim, my middle-click DOES change focus, as with my left- or right-click.
Anyway, I hate full-on sloppy focus, but I sure love this sloppy-mousewheel-focus.
Not this again. Focus-follows-mouse is different, not more powerful. It provides a different way of working that not everyone agrees with and not everyone wants to use.
Seriously, get over yourself.
But it is that very difference that makes it much more powerful of a UI convention.
If you had ever experienced it, you'd understand.
Which gets right to the core of GIMP's marketing problems. For years, users wanted a cheap Photoshop clone ... they got GIMP. Because it's not a near-clone of PS, it hasn't caught on as well outside a small group.