Club membership. Similarly multiple unrelated games could verify that a user is a member of an external organisation to grant certain in-game privileges.
Club membership. Similarly multiple unrelated games could verify that a user is a member of an external organisation to grant certain in-game privileges.
And even in a partly decentralized game where players can run their own servers, there's no way to force the private servers to respect the distributed ownership records.
People can prove their identity and ownership of items via a private key. A new server can accept claims signed with a public key of the previous publisher, and you could turn that into a federated system.
How is it in the interest of the game developer to create such an insurance policy, even if it did work that way?
Second Life and metaverse type enterprises could benefit, but do could any game with sharding and character persistence.
You'd want to incorporate a community sanity check system, to roll back the results of exploits, based on a distributed moderation and management setup that runs on election, delegation, and community consensus. I see this niche as a great playground to experiment with virtual governance, a way to search the space for systems that could enhance real world government.
Why would as game publisher want to undercut its own planned obsolescence?
But, from what I've seen, there is no fee for online games. Once you buy the game, you can either not play online or play online, for the same price. There is no "cover charge", so to speak, on top of the original game price.
The publisher could try to unload the burden of the server maintenance to the players, in some sort of decentralized fashion, since running the server doesn't bring in any new money, but it does have a cost.
I'm not sure how the whole "loot boxes" / dlc thing integrates into all this, though I don't see why they wouldn't be able to sell those in a decentralized environment, too.
Others sell loot boxes or cosmetic stuff, even games that cost you money both when buying the game and when renewing your monthly subscription.
A Blockchain wouldn't give them any benefit over what they already have. In fact they would lose control over some stuff while bot farms and criminals would make a lot of money with almost no oversight.
Why would any game developer want to create that opportunity for their competitors?