ADOP: Approximate Differentiable One-Pixel Point Rendering
arxiv.org
arxiv.org
The whole rendering pipeline is differentiable, so they can backpropagate the ground truth error to all the unknowns in the pipeline. Those include values like camera pose parameters, point cloud texture and point positions, weights of a neural network that turns (potentially sparse) point cloud rasterizations into full HDR (high dynamic range) images, and tone mapping parameters like exposure.
(If I understand correctly, they start from something like a SLAM-based point cloud, but I haven't found that explained in glancing over the paper.)
Nitpick for the paper: A brief note on what HDR and LDR mean would be useful. The acronyms are not even expanded anywhere.