Deeper Than Pixels: A Reading List on Video Games
longreads.com
longreads.com
Master's of Doom is a little over-reccomended in this category but for good reason. Feels like you're right there with Carmack and Romero as they build id. Another one I love.
As an experienced developer, but new hobbyist game developer, the book has perfect content density - not too introductory nor too mind-numbingly academic.
- Tracy Fullerton's Game Design Workshop
- Jesse Schell's Art of Game Design A Book of Lenses
- Steve Swink's Game Feel
- Scott Rogers' Level Up
- Skaff & others' Characteristics of Games
- Raph Koster's A Theory of Fun
- Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design
This one was just published but I'll happily bet on it:
- Richard LeMarchand's A Playful Production Process
But I used to like to read gamastura post-Mortems. And should add it back to my list (site renamed to the more generic : https://www.gamedeveloper.com/) Although their “pac man dossier” is still on the old site
https://www.gamasutra.com/view/feature/3938/the_pacman_dossi...
I picked up and “edge” magazine annual at microcenter. Decent read and backstories on some games.
For podcast of old time development stories the “-Apple time warp” is very infrequently updates but can be oddly very good. https://appletimewarp.libsyn.com/
My wife and I make most of our income sell used games online, and regularly receive tirades of abuse from our customers when their expectations are not met. We have been deliberately pivoting our marketing away from core gamers and towards the casual crowds, in fact, partly for this reason.
My old manager, who moved from being an indie game dev to a "regular" programmer, had similar stories - most notably an angry customer who personally messaged his wife with a string of nasty accusations because they disagreed with some particular design choice.
I understand that there is some kind of funnel effect that contributes to this, in the sense that people who are hated by their peers will spend more time engaging in solitary activity. I still don't understand why the community tolerates and even encourages toxic behaviour, though.
[1] I am not talking about the nervous aspie who struggles to make smalltalk; I am talking about the people who sent obscene messages to Neil Druckmann because they didn't agree with some of the choices he made when designing The Last of Us 2.
What would you suggest they do? As long as you play games and post about them online you are a part of the gaming community, it doesn't have the power to exclude anyone.
The problem is just that you have a lot of very opinionated customers in gaming. Customer support hates opinionated customers in every field, not just games, they just have more of them in gaming, and even more the more "hardcore" gaming you get. There is nothing you can do about that, gaming as a medium has potential to create way stronger emotional connections than any other medium and the customer support woes scales directly with that. Games that creates less emotional connections has fewer issues as you say, but people who makes games people connect stronger with will always face issues. The Last of Us was one such game, people really connected with it and then when the sequel didn't turn out as they wanted a lot of people reacted extremely strongly. But the rest of the gaming community can't do anything about that, if a million gamers hated Niel Druckmann then they will post about it, create forums about it, and some of them will harass him, just like any other huge emotional mob.
I have always used coding as a sort of escape?/theraputic tool to kind of shift mental focus off negative stuff out of my control to something positive and controllable. It really helps reenergizing my batteries but beyond a point (esp in the open source world) I get pulled me into drama that again drains energy.
But feels like there is something different about gamedev compared to other forms of coding. I dont know if its a younger more enthusaistic crowd or something else...havent put my finger on it but I always feel much better after a session. Was wondering if others have noticed a diff?