it appears, that nowadays people do take Zuck(and jokes that fly over them) too serious, just like it was with Bill Gates... heh
That's ok if you aren't strapping two screens on your face and trying to get the to run as high a refresh rate as you can go.
As someone who bought into the new VR revival right away and followed the development of the initial headsets as closely as someone outside the companies developing them could, and has owned and currently owns multiple headsets, I can tell you my experience with VR is performance is very key, and that standalone VR is pretty garbage.
PCVR is nice, but has it's limitations. Location is a big one. my desktop is located in an area with no space. Being able to go to a different room with my quest and just play drastically reduces the friction of the reality-VR transition.
You of course get different annoyances like fidelity/battery, but the freedom of truly wireless VR is a massive bonus.
The pixel 4 is better than the original pixel. This shouldn't surprise anyone. Extrapolate.
Mine does too, although the unlimited photos has nothing to do with the phone but just google services.
>For example after a software update the usb-c port is no longer reversible, it only charges if cable is inserted in specific direction.
I currently have both a Pixel 3 and a Pixel 3a XL in front of me and this isn't true for either phone. Have you tried cleaning out the usb-c port of dust? There might be dirt build up on one side that isn't allowing all the charging pins to engage properly or something. Another issue might be with the cable.
Paying them money is cutting your own throat.
https://news.ycombinator.com/item?id=28871907
Carmack's actions in light of the pattern of Oculus acquiring tech from valve in shady ways can't be seen as anything other than just another guy betraying his former employer for oculus.
A giant stain on his reputation for anyone who can see just how oculus was built.
Also don't see the issue with Carmack. Code you write ethically belongs to you, no matter what the law or your employment contract says
Code you write under contract to an employer doesn't belong to you. Someone paid you for that.
https://news.ycombinator.com/item?id=28871907
It's not that valve co-developed the rift, its that CV1 was exactly the steam sight headset with the CV tracking system and new fresnel lenses.
Valve employees convinced whoever made decisions over there to just give the tech over to oculus without a license or contract, and then those employees jumped ship to facebook/oculus in one of the most egregious unethical backstabs in recent tech memory.
Carmack couldn't convince his employer to give away the work he did, so he just took it with him and somehow was involved in a 'clean room' reimplementation of work he did for someone else. It's part of a pattern of unethical behaviour for the big names in oculus.
I wouldn't give them a penny.
https://news.ycombinator.com/item?id=28871907
Oculus is company built on lies and scams.
No one is arguing whether the company is bad, that is not relevant to whether standalone VR is bad. How is it bad when everyone is saying the experience is actually really good? You can’t just say the company is bad, that is irrelevant to the point.
Saying it not stand-alone because you need to connect it to a PC is just absurd.
Nobody said anything about it not being standalone because you need to connect to it PC, rather that standalone VR is a poor experience and once you connect it to a PC for a much better experience, it's no longer standalone.
This is also why Walmart went out of business, because their stuff, while cheap, is of lower quality. Why would I want a $10 "leather outer" belt when I can get full grain hyde from Sacks. Their grocery business failed too once Whole Foods showed up.
The original v1 release vive specs still exceed the quest and quest 2 in all ways related to hardware except maybe comfort and peripherals. Framerate, resolution, diopter adjustment, external tracking, the ability to actually use a real PC and video card without extra latency. The vive wins. And later vives and valve headsets like the index win more.
Quest 2: 1832x1920 per eye, up to 120 fps Vive: 1080×1200 per eye, up to 90 fps.
And as a owner of both, the screen door effect is extremely noticeable on vive, but just about eliminated on quest 2.
External tracking is a tradeoff, it is more accurate but requires more setup and the cable gets in the way frequently.
Personally with a wifi 6 router and 120fps, latency in wireless mode is good enough that I rarely if ever use my vive these days.
I will upgrade eventually now that I can afford it but except for high res applications the vive still holds it own. The tracking is excellent to this day.
And the input method blows hard
Honestly, I hated setting up, packing up and re-setting up my Vive. As a VR dev, I had to do it so often that the benefits of the sensor-free, wire-free, and; of course, most importantly computer-free operation of the Quest - combined with its ability to mimic 90% of the experiences I’d had on the Vive without the need for that extra PC - far far outweigh anything the Vive has to offer.
And if I want what the Vive has to offer, I can just plug in to my PC.
This is speaking from years of experience as a VR dev and user. This external sensorless experience means everything.
Say what you will about the need to register with a Facebook account. I need to register with PSN to get a lot of serious leverage out of a PlayStation console. That’s been consoles for decades. It’s obvious people just pick on this because of its attachment to Facebook. I’m just glad it’s opening up the experience of VR to more people in a massively low cost and practical way that did not exist before.
2. They are not a pain to setup. You just plug them in and then put them somewhere where they can see you. It's no more of a pain than charging your phone.
>This external sensorless experience means everything.
The headset and controllers have do tracking just by using sensors internal to them. Again, lighthouse do not do the tracking.
Come the hell on. Don't make me laugh. There aren't 3 cables to my phone that need to be specifically placed in certain areas in order to work, plus the cable to the phone itself.
Plus, my phone works if I don't have those 3 extra cables plugged in and meticulously placed around the room.
I get that you want to defend the unit, but honestly making fairly ridiculous claims such as it's as easy to set up as charging your phone won't really help convince anyone.
The Quest 2 - as long as you've established your guardian boundary - is the most seamless and flawless VR experience I've had the joy of having.
As a dev continually dragging the Vive from work to home to my gf's place was insanely annoying to re-set-up every time. Now I throw the Quest in my backpack and roll - for fun.
Easier said than done. I personally have some clamps I 3D printed, but there isn't always a convenient place to clamp to.
Considering the Quest knows your accurate billing and shipping info, and they have a real name policy enforced by showing ID, it’s a very big risk to use a fake account for the Quest.
But Alien: Isolation in VR is the greatest entertainment experience of my life. Amazing.
It's not a great idea to buy products which require you to hack them.
But it is too bulky and expensive to appeal to the very casual VR users. And the only two use-cases are watching YouTube or using subscription meditation / fitness apps.
They can try to sell it to enterprise clients or hospitals though
A 500$ Quest 2 without Facebook spying sounds great.
Is that true? From my understanding, Oculus has exclusive games, as well as supporting all open games, so Oculus basically supports all Vive games + a bunch of exclusives Vive doesn't. What games do Vive support that Oculus doesn't?
I know for a fact that on my Quest 2 I can play any games from Oculus Store (both for Quest and Rift), as well as any SteamVR games (played halfway through Half-Life:Alyx with Quest2). Wasn't aware of any Vive-exclusive SteamVR games though.