I like this solution because you still get to use the hardware and use the apps, but it denies the overlords of the thing they want the most.
That doesn't bode well for things working all that well. As someone who ran linux on chromebook for two years, then on a macbook for three, i'm a bit burnt out on this sort of thing.
things can work and respect your freedom at the same time. its not like either or.
Now it’s iOS / macOS / iCloud and a headless Ubuntu box. Never been more productive and never had more free time. Choose your battles.
The point is that these fun projects to circumvent baked-in awfulness are practically destined to stop working properly due to the nature of the hardware itself. It's always better, if possible, to support the non-awful varietal. In this case, I guess that's "almost any other VR headset, lacking a login requirement". Does Steam count?
Sailfish uses a proprietary UI, so I hesitate to recommend it. There's an alternative that replaces their UI, can't recall the name right now.
edit - found it https://grapheneos.org/faq#legacy-devices
> It cannot do that once device support code like firmware, kernel and vendor code is no longer actively maintained. Even if the community was prepared to take over maintenance of the open source code and to replace the rest, firmware would present a major issue, and the community has never been active or interested enough in device support to consider attempting this
Even with Android vs iOS, they aren't quite the same because Android clearly gives you more control and freedom as a consumer. If you care about any of this at least don't buy the worse offender.
Looking at Vive, they don't seem ready to enter the regular consumer market anytime soon. Google and Samsung threw the towel long ago. I'm not sure Microsoft could be a better actor than Facebook if they wanted to (remember it all came down on us way after the devices were sold).
Then chances are Facebook would also kill any incoming competitor in the egg.
Huh?
I wish them to succeed, but wouldn't count on it until we have actual release info.
It actually reminds me that Sony is rumored to release a Playstation VR2, which might be an interesting, though not standalone, as the PSVR 1 was decently good.
Also, I only realized while checking Valve's headset that HTC had a consumer grade headset gone public yesterday, though it doesn't have controllers and its future is a bit murky at this point.
I don’t know if Valve will be able to get down in price. For instance their Steam Deck which is in the 400+$ range for a handheld, when Nintendo went with lower specs but also lower price. Valve doesn’t seem that interested in that strategy.