But if you play the game on a regular basis you will also notice the new feature or the thing they've improved. If you play FIFA 2015 and then play FIFA 2022 you'll notice a massive difference yet people will have been saying for years that they don't change anything. That is because every year they improve a single aspect of the game.
The main revenue source for these games isn't even the actual game. It's the online experience where I've heard stories of people paying thousands for their online team.
I quit when the gacha team stuff was starting. I'd hope the whales led to huge game improvements, but I wonder if they actually used that money to make huge changes would they just piss off their fanbase?
I think that's the point people are trying to make. If you're making a very small change,why are you charging people for the full price again? They could push an update for a small free each year. And resell the game for full price every 4 years.
And the point people are making is they can't spot the differnce and for them there is no difference. No there is, but they're not good enough to feel or see the difference. It's like saying there isn't a difference between each version release of a programming language. If you're a newbie programmer you won't notice the difference but if you're an advance user you notice it instantly and it changes how you do things.
One of the reasons I normally upgrade every year is that I found if I missed a year the number of changes that I would experience with basically overload me when I did upgrade.
250M per year seems fair to me. If they don't want to, I'm sure there'll be another company willing to pay that amount for their game can be called “FIFA 2022”.
AFAIK, oil companies also has to pay for the right to extract oil from the ground to the owner. Why would this case be different.
FIFA in the game name give it “official” branding, which they would never have otherwise.
The main things FIFA brings to the table for EA is the name, and the World Cup competition. EA clearly things they aren't worth as much as FIFA wants for them, hence the current wrangling.
If the deals falls through then "EA Sports FC" (or whatver it ends up being called) will still have all the teams / leagues locked up. So a theoretical FIFA game from someone else would presumably still have the same disadvantages as Pro Evo etc.
Football is not like NFL or NBA where you just make a single contract with the league and you get everything. Instead you have to go and make a lot of contracts all over the place. The system is just much more fragmented.
Basically EA could just not pay this money to FIFA and call the game EA Football or something and have all the same content except the FIFA name on the box and the world cup (and the national teams that come with it)
I was questioning how much of protection does player statistics have. At least in the US factual information like who’s playing in which team isn’t protected by copyright or trademark.
That said, graphics are at a point where player likeness is meaningful as is team jerseys. So customers would presumably prefer the licensed product.
I am sure that argument would be made, but I don’t think customers actually think that. Especially if the game makes it clear it’s unofficial.
For famous players, that may even mean they can introduce brand names that otherwise would be ruled confusing. You can’t start selling Louis Vuiton bags, but Messi clothing and shoes won a legal battle against the older Massi brand (https://www.bbc.com/news/business-54193973)
That said, using the names would definitely get you sued but at 250m/year a court case could be worth it.
So while I suspect having the correct number on an in game jersey might run into issues simply linking team names, player names, and player statistics is just factual information.
Madden has cumulative sales, according to Wikipedia, of 250 million copies. The FIFA series has cumulative sales of 325 million.
I'm having a hard time finding consistent annuals sales numbers. Random Googling suggests each new FIFA year sells around 24 million, and each new Madden year around 5 or 6 million.
But Wikipedia says Madden was at cumulative 100 million in 2013, which combined with them saying it is 250 million now, gives an average of over 18 million a year.
Maybe the numbers I found on annual sales were only counting sales of whatever was the latest version? In that case, if a significant number of people who buy Madden X do not do so until after Madden X+1 comes out that could explain it. Madden X could sell 6 million to the people who want the latest version, and then another 12 million in subsequent years to people who wait until it is a bargain bin game.
[1] https://en.wikipedia.org/wiki/List_of_highest-grossing_media...
Yes, FIFA is probably the best known globally, but that doesn't mean that they make the most money.
In new titles usually we'll get some new leagues (nice for people who wants to play a team/league in their country).
IIRC in FIFA 22 you can create your own team now (waited for that one for a long time).
Worth noting that stuff that people want like a much better player career mode seems to never be updated.
Without access to the codebase of course I (or you/parent) don't know how much code they had to change of course but if the game is better I'll happily pay for it to enjoy it.