Also the server should not send info a legitimate client have no use of.
Also the server should not send info a legitimate client have no use of.
If it has 99% accuracy, then you're banning thousands of players
have fun dealing with tickets for them & review process
>Also the server should not send info a legitimate client have no use of.
do not games send "too much" in order to play around networking constrains?
Obviously you can't just automatically permaban people if the system is not based on a technical inspection of the player's system. Instead you have to bar them from playing for a few days or so.
Even VAC reverses bans sometimes.
If you are looking for a perfect solution there will never be one.
> do not games send "too much" in order to play around networking constrains?
Maybe the newest games does that. CSGO and other popular games send complete positions and what-not to every player.