A simpler fix for me would've been give the users the option to hide/deactivate the all chat. If they want to talk they'll keep it on if the other team is a bunch of dicks they'll report them and hide the all chat. Easy.
A simpler fix for me would've been give the users the option to hide/deactivate the all chat. If they want to talk they'll keep it on if the other team is a bunch of dicks they'll report them and hide the all chat. Easy.
And it isn't entirely unreasonable, I thought the toxicity was overstated until I tried league, and my first game I got yelled at and called various slurs for not playing right, same for the next 2 games I played until I quit forever (because there are other fun games, sure that was years ago but why bother trying again when I can just play X), and that was from my own teammates (in wood tier), not even the other team.
Anecdotal for sure, but I suspect not terribly unusual if not that fast, and from the player side it's less "I'm offended" and more "huh, I could just play anything else". Especially if dealing with the toxicity is opt-out rather than opt-in, or gives the player fomo, like an option to disable all chat would implicitly be/do.
Edit: I replied to this one because it made the most context sense, but it's not really a direct agreement or refute of anything in the parent
Your team generally cares if you play well. The other team is looking at a free win, what do they care.
Sometimes it might be toxic, but likely 9/10 times the toxicity is from your own team (200 games in the last year).
B-but they can already do that, and it is disabled by default.
> All Chat is automatically disabled when you first download League.[1]
[1] https://support-leagueoflegends.riotgames.com/hc/en-us/artic...
So then I don't understand what are we gaining for blocking all chat.
It shouldn't be easier to be abusive than it is to avoid an abuser. So long as that's the case, it's sort of enabling the shitty behavior.
> "While /all chat can be the source of fun social interaction between teams, as well as some good-hearted banter, right now negative interactions outweigh the positives."
That said, I suppose it's still a headache for Riot to manage some of those interactions regardless.