Though I have to admit, I did like the Holo aesthetic more. And I do miss affordances in UIs, and non-flat UIs, in general.
Material UIs are not perfectly flat; there is usually a shadow, so I can tell an element is distinct from the layer below it. The problem for me is that it often feels about as organized as the mind of a kindergartener.
Consistency of look-and-feel is important, but consistency of organization is even more important. How confusing would GUIs in the 90s have been without the File and Edit menus?
That's fair.
Unlabeled hamburger menu buttons and gear icons placed every which area (sometimes multiple!) are great examples of (admittedly common!) abuse of what can be a powerful UI concept.
I gave an Android tablet to a 90-something year old. She got on ok but there were a few frustrations. Stuff would close when it shouldn’t, button here just hard to reason about or get to etc. She asked if it was an iPad, obviously some brand awareness there. Switched to iPad as a bit of a fun surprise, and most issues went away. More stuff was where she thought it would be. (She has a feature phone from 14 years ago so it’s not iPhone preference.) She just turned 101 and you can’t take her iPad away from her. Loves it.
We can all get used to whatever. Try it on the edge cases and your opinion might shift because that’s where the differences emerge.
I’m holding back a lot of iOS rants here :) Selecting a single word is often many clicks. I’d love to be able to forget individual words that it insists on autocompleting to.
My secret guilty pleasure at work is shooting down any mention of using Material UI design in any of our software haha.. it is just silly how much pleasure I get from it :)
Now it seems I must scroll forever and there are no discernible anchors to link to. When studying web design in the early aughts the popular Nielson book ("Designing Web Usability") argued for separate pages over a lot of scrolling. For informational sites I think that approach is superior.
Infinite scrolling doesn't work with scrollbars, and somehow people still think it's okay to put important links in the page footer... on an infinite scrolling site where it's literally impossible to ever reach the page footer.
YouTube is a UX nightmare. Gmail and Maps are probably the only two half-decent products but they're both becoming very heavy and bloated these days.
Obviously not everyone agrees and that’s OK. I acknowledge this is purely a personal preference thing. But for me, I detest Material apps on my phone and iPad.
This probably happens because i clicked a link in gmail
On the modern side, SerenityOS is going the right way.
Material design seemed to me to add an unnecessary overhead to interaction especially with colors bleeding in. I love a strong, and arguably ugly, contrast ratio of 7:1
Remember old QuickTime with wonky drawers and knobs everywhere? Everyone hated it, and rightly so, and switched to alternatives in every case where they could.
I would imagine it takes much more work to design something skeuomorphically than it would something flat. And clarity is the top priority - you should instantly know what the thing does upon seeing it.
I wonder if the actual problem is that minimal designs are easier to get wrong. Skeuomorphic designs might be easier to get right just because you’re almost “cheating”: you don’t have to decide on the best way to represent X digitally. You just copy/paste X from the real world as best you can, and people will get it because they already know the IRL interface. As many users are very comfortable with touch interfaces now than 15 years ago, that’s less important.
This is about usability and familiarity, not eye candy. "flat" stuff is way too abstract for many users thus the very definition of not inclusive design.
When (old and younger) people can't tell what your icon does because you decided to go "flat" at any cost, you failed as a designer.
flat is also boring has no personality. It's appropriate in some contexts (a web form), but not necessarily in others.
Trend and hype drove the change from skeuo to "everything is flat", this was never about good design.