Your average EQ will introduce phase shifts to the various frequencies that make up a sound.
Linear-phase EQs don't phase shift but they also introduce pre-ringing and post-ringing effects.
Your average EQ will introduce phase shifts to the various frequencies that make up a sound.
Linear-phase EQs don't phase shift but they also introduce pre-ringing and post-ringing effects.
EQ phase is relevant if the dry signal has a chance to mix with the EQ output.
Changes in phase is not "distortion". When you end up making large boosts (especially to make sub bass audible), that's when your headphone drivers might start to distort sound. This is fixed with less volume, obviously.
Also, human ears tend to be more sensitive to amplitude than to the phase. Especially if the same filter is applied on both channels, which leaves the phase difference unchanged.
For example, phase shifting can change the amplitude of a sound. Analog hardware is especially sensitive to changes in amplitude so you might be introducing distortion just by shifting phase.
FIRs add vanishingly small amounts of distortion. Their real drawback is in the added delay. For asynchronous music playback this is nothing to worry about, but for video or anything interactive (communications or gaming) it's going to be a real tough pill to swallow.