Video games seem like the perfect arena in which to do and apply this research.
Video games seem like the perfect arena in which to do and apply this research.
It illustrates :
> the paradox states that an increase in autonomous saving leads to a decrease in aggregate demand and thus a decrease in gross output which will in turn lower total saving. The paradox is, narrowly speaking, that total saving may fall because of individuals' attempts to increase their saving, and, broadly speaking, that increase in saving may be harmful to an economy.
For whatever reason, I still can't let go mid-combat, but when selling it I have no issue.
Will try your method if i ever find the appropriate time to play the "special" games on the steam backlog...
Games that streamline these mechanics by making recovery items more fungible lose a little personality but are probably easier to balance.