Probably 4 days of 20h instead of 5 at 16h if it’s anything like other triple A publishers.
> without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.
Sentiments seems good but I’m skeptical.
All companies I have known with bad hours have also officially had 40 hour weeks.
I do believe (and hope to be correct) that many gamedev studios are getting much better, but there's plenty still to do.