Thoughts on chess improvement, after gaining 600 points in 6 months
mbuffett.com
mbuffett.com
These are good tips for beginner to intermediate growth. The things that definitely help the most are:
* Pattern recognition - the best courses for this level are things like "Common traps in <some random opening>", applied with Woodpecker method. Once you've memorized all the mistakes in the Scandi or London system, you can really crush a lot of people who play haphazardly.
* Study your own games and games of people at or just above your level. Four simple methods:
1) during the game, write down (Lichess has a notes section on the left) 3 candidate moves for every move in the middle and endgame, why you're making a particular move, and what you think the opponent's response will be
2) use the "Learn from your mistakes" button after each game during analysis
3) check the most common moves in the opening that are different than yours, play through a couple of masters' games to see why those positions are preferred.
And my last tip which helped me a lot just with the "meta" of playing chess ...
* Use more time. Be okay with losing games because you run out of time thinking. Always, always, always try to play the best move, even if it means spending a lot of time.
(I made up the exact numbers, but the idea is there.)
That seems like a meaningful interpretation of "600 points" that applies to anyone -- though the difficulty of actually making this improvement definitely varies with your starting rating.
It does apply to anyone, but it is more or less meaningful depending on where you start, so the meaningfulness isn't equivalent.
It's as if you say you can double your money, but it only works once and with a value < $1.
The idea that, say, Magnus could increase his chess playing abilities in 6 months (or even 6 years) to be able to beat the current version of himself 99% of the time would be insane.
Trade offs may be something like in yours teens and early 20's your brain may have the most plasticity and ability to visualize (plan 10+ moves ahead) but you might not have accumulated enough experience.
I'm purely speculating here and just wondering aloud. (I bring it up in response to this comment because Magnus' prodigious talent is so noteworthy I wonder when Magnus will stop being able to "beat" Magnus of 1 year ago.
I think there are a lot of confounders to consider. Though GMs like Anand show a drop in standard rating (https://ratings.fide.com/profile/5000017/chart), his blitz rating is near his all-time-high (ie. is his standard rating drop due to decreased mental performance or a shift in interest/focus to blitz?). Similarly, I suspect a lot of strong players who fall in the `2000<FIDE rating<2300` realize they may not be the next magnus and shift focus when/if they make the decision to pursue a career outside of professional chess.
While this doesn't answer your question, it's interesting to note Magnus's peak rating was actually 7 and a half years ago, when he was only 23.
With the exception of Anand at 51, they're all quite young.
So yes, performance does fall off with age, though not as intensely as something like hockey.
Someone who is ranked at around 1200 and really commits to improving can likely beat the old them in a couple of months by memorizing a few common openings and practicing drills/working on fundamentals.
Someone who is a dedicated chess player and ranked above 1800 may never be able to beat the old them with 99% probability.
So if someone says they improved by 600 points, certainly that is meaningful to them as an individual and it means they can basically beat their old self, but it won't be very meaningful to me.
I don't know what it means in theory. In practice I win and then lose 200 points in lichess in a few days.
Some time ago I used to win and lose 100 around the day in a cycle. Maybe ratings aren't adjusted around the globe, so for the same points there are different skill levels as you go through time zones.
There's a fact that really annoys me: for my 2+1 bullet, it's harder to be at 1500 than at 1600. Once I'm at 1600, I can reach 1700 with a winning streak. If I fall into 1500, I tend to get stuck there.
So yes, logarithmic curve and dimensionless pedantry and all that, I'll grant you; but that's missing the trees for the squirrels in the forest, since 600 points means "I went from noob to pro." No one expects Magnus to gain 600 points, since that's quite impossible.
I guess you could argue that it's possible for someone to start at 1500, then really suck at chess and drop to 900, and then merely become average again (1500), and claim a 600 point improvement. As with the other observation, I agree, that would be impressively misleading. I'm not sure that's the claim, though.
EDIT: I retract every claim. I am in fact an idiot, since the article does say they went from 1200 to 1800, not 1500 to 2100.
This is what I get for writing something dumb. At least I admit it right away though. Sorry.
At least it's proof that the pedantic-ness wasn't so pedantic.
I also take solace in the fact that the actual title of the article was stripped: the title says 1200-1800, not merely 600 points, which in this case is crucial info. But! It was remarkably stupid not to actually click on the link before writing, and this is rather public proof that sometimes I don't. Perhaps that's a strong signal that in the future, I need to be. :)
This is showing some pretty serious misunderstandings about ELO ratings. 1,500 is absolutely not the starting point. When you first learn Chess, your rating will be low hundreds (like under 500). It takes a decent bit of practice to work your way up to 1,500, at which point you are already decent. 1,500 is roughly average among people who play Chess competitively. You certainly don't start there. 1,800 means you're good enough to beat most players at an average low level local tournament.
It turns out that watching GothamChess doesn't make me a chess player.
Thank you for that. It's mildly interesting analyzing the source of why I was so wrong:
As someone who aspired to be pro at Dota (but was never too skilled at it), my "competitive instincts" have been calibrated for games where you do indeed start at some baseline, even among competitive players, because you will quickly be balanced out to the proper ELO. For example, in HoN (precursor to Dota 2), 1700 was widely considered pro, whereas everyone started at a baseline of 1500. The noobs were quickly punted down to lower than that. (It could've even been 1300 and I'm misremembering, but the point is, the competitive scene was still balanced around 1500 as a baseline.)
Ditto for Dota 2, back when they had explicit MMRs. (MMR = ELO.) Nowadays they don't have MMR, they have ... tiers? ... since they realized that it kind of sucks having a community obsessing over what your actual number is, rather than what division/tier you're in. So they were like "Ok, congratulations, you've reached Immortal tier, you're now a pro."
Anyway, when there was MMR, it still started at some baseline. Because again, the noobs would quickly be punted down to where they belong. 5k was widely considered pro back in those days, back when 5k meant something. But MMR inflation meant that the benchmark then became 6k = pro, and eventually 7k was top tier (I think?), so this was already a de facto tier system.
Point is, saying "1,500 isn't the starting point" for chess, but yes of course it's roughly average among people who play Chess competitively. The competitive scene is all that matters. Me blatantly not reading the article was based around the assumption of "Of course this is referring to the competitive scene."
As I said, it's interesting just how wildly wrong those assumptions were. :)
It's basically impossible to discuss chess ratings or changes in them without "type" information :)
I sit around 1450-1500. Myself and others I play against regularly throw pieces away for free. Not fall in to traps or anything like that, or even when rushing on low time, I mean just straight up plonk a Queen down in the path of a bishop during the early/mid game for no reason at all. And then sometimes our opponent doesn’t even realise we did it! It’s certainly not competitive tier play.
600 points, in and of itself, is almost meaningless.
It's a good climb but nothing particularly mind blowing.
First of all they went from 1200 -> 1800, not 1500 -> 2100.
Second, just because you are given a preliminary rating of 1500 doesn't mean that you are a 1500. I don't know where you would get that idea from. If my 10 year old nephew signs up for lichess and never plays a game, by your logic he's a 1500 rated player.
Third, an elo of 2100 is definitely not "pro" in chess. Especially not an unofficial lichess rating of 2100. A FIDE rating of 2500 is the minimum to be considered a Grandmaster, which is the beginning of anything resembling pro.
But yeah 2100 lichess is not even close to pro.
1800 is still in the "learning how to play well" stage but getting there from a standing start in 6 months is indeed nice progress. He doesn't seem to claim it's anything more than that, which I appreciate.
My system is very simple: Before I play a game I must complete at least five consecutive puzzles. Yes, this might mean I play 12 or 20 puzzles before I get five in a row. What's interesting about this is that if I get to a dozen or more puzzles and did not solve five in a row, I take it as an indication that my brain isn't in "chess mode" and go do something else. Every time I ignore this indicator I lose games.
Just work on puzzles and keep it simple. My kids have a great time with this simple rule. They don't have to memorize anything and they progressively get better and better. Above all, they don't get worked-up about losing at all. Keep it simple and fun.
Though I also think the real value in puzzles is not that they help you win more, but lose less.
I often play a puzzle that the advantage gains a piece over one or two lost pawns, and when I play these I love to go then and try to beat stockfish 9, undoing moves freely. I often still lose, but what I learn is how to defend after you blunder and how to avoid blowing an advantage.
I think just solving the puzzle as if you are the stronger player taking advantage of a blunder is less beneficial than solving the puzzle as if you were the one who made the blunder and what do you hope they don’t see is better.
I prefer lichess, and sometimes go to chesstempo for more focused work, but reasonable people can disagree.
Also there are many books of puzzles.
https://www.amazon.com/Woodpecker-Method-Axel-Smith-Tikkanen...
?
This is why HN is great -- appears to be an amazing book.
https://www.chessable.com/the-woodpecker-method/course/10582...
And most of the Chessable courses can be "woodpeckered" through the interface.
I am 2100 in lichess 5/0. Most of my games are still resolved by blunders on either side. It's rare to get a positional advantage and then grind away; instead someone didn't see that backwards knight or lateral queen move.
Odds ratios being constant with difference is what you’d expect with a logarithmic scale, with a linear scale you’d expect odds ratios to be constant with the ratio of the ratings.
So, you’ve just explained the way in which elo is logarithmic as your evidence that it is not.
https://math.stackexchange.com/questions/1731991/why-does-th...
What's a good book for this?
e.g.
https://www.google.com/search?q=site%3Alichess.org%2Fstudy+s...
Memorizing the 20-30 traps and mistakes in those studies is sufficient for beginners; you can use spaced repetition (I use my own private Lichess study to collect positions) and cover the 20 or so most popular openings in a few months.
Again, not enough to win but it helps you punish bad play and learn how to handle aggressive players (since many of the traps are in fact bad play but only with perfect counterplay)
I started playing anonymous games on LiChess, and playing without ELO anxiety is way, way more fun. It's a game, this is all I need out of it.
And later same thing on competitive games.
I think the effect is actually more that I make fewer careless errors playing worse players than that I am more intimidated by stronger players.
since then I don't worry about my rating anymore, just playing on lichess without loggin in, just to have fun.
I'm not improving much, but i have fun.
There is also an «unranked» mode, where you can play without showing any numbers, but the big difference is that Dota 2 is a team game, and while some people play unranked to be more relaxed and care less about their rating, a lot of players won't try hard to win, because they don't see a point in winning if they don't see their rating get higher anyway.
It's frustrating that community forces you to play ranked if you actually want to win, but you can't relax when you know you are mediocre.
He also gave that quote when chess wasn't respected like it is today.
My suggestion is to take advantage of LiChess Zen mode, which hides the ranking of both you and your opponent. This orients me more towards the game rather than rank, while also providing evenly matched opponents.
When you are worse though, you have to depend on your opponent doing the above. And then you have to depend on the continuing until finally you are so much better than even you can win.
Absolutely. My games are a lot more relaxed, I find that my gameplay is a lot more bold and attacking. This results in games that are much more exciting.
When I played logged in, my overriding concern was always trying not to lose, rather than to win.
I used to be quite good as a kid, winning championships and whatnot, and I'm actually glad my grandfather didn't teach me opening theory so much, so I could be trained to think more than memorize. Sadly at the highest level, you do just have to memorize the best opening lines which makes it a lot less fun so I'm not too bothered about not being the best I could be. I think games like Fischer random go some way to addressing this and it's a shame they're not more popular.
Some really entertaining Chess youtube channels I like are:
GothamChess: https://www.youtube.com/c/gothamchess/about I think the number 1 on YouTube these days. He explains games in a high level, really entertaining way. He also has other playlists like guess the elo, etc. He's a really entertaining guy.
https://www.youtube.com/c/agadmator I think he number 2 and used to be number 1 most subscribed until very recently. He explains lines in more detail than Gotham, and has quite a few funny meme-able phrases like "captures, captures, captures", "hello everyone!", "bishop pair fully operational", etc. I enjoy his playlists about e.g. the Morphy Saga, AlphaZero, very much.
ChessBrah: Kind of broey funny with house music, challenges and whatnot, and actually very high quality chess from GMs too https://www.youtube.com/channel/UCvXxdkt1d8Uu08NAQP2IUTw
There's some others I don't watch so much but which are also liked by many too, like the Botez sisters, GM Hikaru, Eric Rosen, etc. It's quite a nice community (barring the usual drama all such communities have).
If people like Gotham/Nakamura/ChessBrahs aren't your style, ChessNetwork is calm and straight forward without all of the youtube/twitch "entertainer" personality I find grating.
On the same note I really appreciate Dan Naroditsky and Ben Finegold.
The st louis chess club lectures are also very good.
https://en.m.wikipedia.org/wiki/First-move_advantage_in_ches...
- Look for checks.
- Look for hanging pieces.
- Be extra careful with knight forks.
- Be careful with pawn forks.
- Look for zwischenzug when doing exchanges.
- Look for what a piece is currently doing before you move it (is it defending something?).
- Apply above reasoning to what your opponent might do in the next move after yours.
2-3 moves ahead is mostly the same, just in a bit more depth where some common tactics come in, e.g. the bishop sacrifice on A2 if the white king is castled and stuff like that.
This, in fact, exactly what GM Ben Finegold points out. At anything short of Master-level play, blunders define the winner. "Never resign" is something that he drums into his students.
My biggest issue with chess is that playing chess isn't "fun"--it's hard work. There are a lot of games that I would rather play when I'm against a human socially.
At that level, might as well just use a computer to play the game for you.
Going from 1800 ELO to 2400 ELO (74th percentile to 99th percentile) in 6 months would be a lot more interesting, because clearly your study habits are helping you progress faster than others.
A lot of being better than X% of people at something is just about spending more time doing it than X% of participants... Most professional video game players have 5,000 to 10,000 hours of experience in their game.
For people wondering, lichess inflates rating usually at lower level (since it starts at 1500 vs 1200 chess.com). Usually lichess ratings are inflated by 200-300 compared to chess.com which is a bit closer to FIDE ratings.
Thanks for this article. The woodpecker method seems like a nice opportunity for a slack bot.
It seems silly but makes reading chess books and analyzing games much easier. The first time I played with the vision tool for 20 minutes I felt way faster at it already.
there are a bunch of tricks you can do if you use number,number notation but being able to visualize the board is probably better than relying on numeric tricks.
Sort of like syntax highlighting I suppose.
After getting a handle on the fundamentals, the next step is just the accumulation of ideas. GMs use this word all the time in lectures and their post-mortem interviews. Some are common and obvious -- pressuring f2/f7, or yoloing a pawn storm in oppositely castled positions, or outposting an "octopus knight" on the sixth rank, for example. Other ideas require so much genius to see they become famous -- Fischer's Nh4!! at age 13, or Short's king walk, or Shirov's bishop sacrifice, for example.
Accumulating ideas is why studying openings can be helpful in the beginning -- you will learn common plans as well as the most dangerous ideas and traps by brute force just by looking at enough theory. But rather than this inefficient approach -- since you'll never remember every single possible move -- I would recommend studying books and lectures that cover common ideas in the setups you prefer. Specifically, work through the pawn structures you like from GM Mauricio Flores Rios's Chess Structures book, and then study grandmasters who match your style or otherwise inspires you in some way -- e.g. Fischer/Tal for tactical wizards, Karpov/Kramnik for positional specialists, Carlsen/Capablanca for endgame grinders, or Rapport/Jobava/Larsen if you are a weirdo -- and watch Youtube videos analyzing their games and/or buy a book with GM commentary of their best hits.
Here is an example for the current world champion: https://www.chessmonitor.com/u/kcc58R9eeGY09ey5Rmoj
There is a famous series of chess textbooks they use to teach kids in Russia, and two of the important "commandments of chess" if you will, are: be able to visualize the board (seems crazy to me, still) and review/learn from your games.
* trade a piece (bishop for knight and vice versa) when it's being less effective than the opponent's piece
* block opponents bishops
* block opponents pawns
* don't give opponent's knights a perch (supported by a pawn) on your side of the board, especially near the middle
* try to promote edge pawns to the middle or clear the path out of the way of your pawns
..there are many other rules, but you can apply these much more quickly (esp in speed chess) thinking "statistically" to improve your position. The end game is where it gets hard for humans and you actually have to think, especially if there are knights still jumping around, rooks and bishops are easier to visualize and block.So the question is, is there anyone who has had the same experience? If so, what did you do to improve? Mind you, I'm not asking folks who put in moderate effort and got results. I'm talking to the ones that keep failing and failing spectacularly but eventually improved. Is it even possible to have anyone like that? If so, what did you do? Is it about just keeping at it?
My advice is to learn maybe 3-4 openings and just use those every time. It narrows the field of possibilities. You'll get acclimated to the different ways they tend to play out. Of course, people will use others that you're unfamiliar with and you'll probably lose.
Otherwise, just play a lot. I like bullet chess (1 minute games). The fast pace means lots of reps and you get good at assessing the board quickly.
I've always been a smart guy at a lot of things, especially math, who never had to try that hard in school.
I went to exactly one chess club meeting in high school, as I knew how to play and wanted to learn more. I was defeated in a few moves by a kid who not only laughed at me, but told his friends about whatever rush I just fell for and they all had a good laugh.
As you may imagine, I never went to another meeting.
Years later I came across Yahoo Chess, and thought I'd give that a try. I was beat by someone from Syria who used his victory to explain to me why Americans are so stupid and cocky.
I learned two things about chess -
1) It's not about being gifted or smart, it takes a lot of work and practice.
2) The community can be toxic as hell, so have thick skin. Or don't, I don't even play anymore. Two games were enough to teach me I don't want anything to do with that club.
Two pieces of advice: 1. Play longer times. This happened to me when I started with 5+3. Play 15+10. 2. STUDY YOUR LOSSES. sorry for yelling. Try to understand what did your opponent that you didn't see, try to understand if it was a tactic you missed or a strategy general loss. (in parallel with those) study endgame (mate with queen, K+R v. K, etc) and the tactics by name. X-ray, what's a fork, what's a skewer, etc. By name only, avoid puzzles. Think of them as the for and whiles of chess.
I don't think I'm stupid but I do have attention deficit disorder. People told me to memorize chess openings and that was just so boring I couldn't pay attention. At this point, using a computer to break the game starts sounding a lot more interesting than playing the game itself. If it's just memorization, I'm not gonna waste any of my neurons on it.
I never got into timed chess but I can see it be valuable because it forces you to trade off between over-thinking and running out of time and under-thinking and making bad moves. This is also a real life skill.
But I know that my personal game will always stay amateur because once you're in the timed game space, you can't get too far without memorizing opening and to me that crosses the line from "fun and overall developmental" to "work."
Disclaimer: I was a kid that lived my mother's dreams/hopes for a time and now I dread every second of that period.
Not as popular as regular chess but usually no problem finding a game.
One that was mentioned as a breakthrough was in learning to think like the opponent. That's quite interesting.
I'm not sure what I can takeaway from the puzzle stuff without knowing more about chess. It seemed like some of the puzzles worked better than others, for whatever reason. I'd definitely like to know more.
The other takeaway I've had is how different procedural learning is from declarative learning. Among one of the weird features of it is I don't actually know how much something is helping until I get to the board and play some games afterward. There were exercises I thought were helping a lot in the moment, but had no effect on my play, and vice versa.
Also sometimes people that are good at something are the worst to ask for help. For example, if you ask "how can I stop blundering?" (one of the most common questions on forums), common advice (from good players), is to have a mental checklist before making a move: threats, captures, skewers, pins, etc. But nobody actually plays like this, running through some checklist before every move. You just slowly rewire your brain over 100s/1000s of games and puzzles. If my queen and king are lined up now, and there's a rook on the board, that's as obvious as a flashing light on the board saying "hey watch out for pins!", but there's no easy answer to tell a beginner that will get him to that state, so people try to convert that feeling they get into a manual approach, and it just doesn't work. I guess this is like the key feature of procedural learning, that it's resistant to verbal explanation, but that doesn't stop people from trying, so you just need to learn to take it with a huge grain of salt.
2) Play along with some beginner chess tutorials on sites like chess.com or Lichess
3) Watch this youtube series https://www.youtube.com/watch?v=Ao9iOeK_jvU
I wouldn't worry about memorizing openings and such until after you feel like you're hitting a wall with all that.
I've been on a similar journey over the past year, where I'm now around 1500 rapid on chess.com but in that time I've had streaks where I've been down 250 rating from my peak.
I don't know if I tilt super hard or if the author is remarkably resilient to tilt. It might also be a difference in how the different sites do match-making or adjust ratings and k-values.
I'd echo the benefit in learning some basic opening theory. It's not worth rote learning theory but it is worth having a consistent approach to games so you learn from the same patterns and can avoid opening traps.
If you play the same opening moves then over time you build up a memory of moves that you like in those positions and which will get deeper as you get more experience.
At my level, that basically amounted to identifying blind spots I'm a prey to (at one point it was discovered attacks along a particular diagonal). A master, expert, or higher level class player will be concerned with entirely different things when they review their games.
I haven't played more than a handful of games since pre-covid times, so I'm back to being pretty clumsy, and just started "rewinding" games again. It seems to help a lot.
To do it yourself, the best explanation and framework I think is found in Yermolinsky’s “Road to Chess Improvement”. It’s very helpful in systemizing this and also has thorough explanations of his experience in analyzing his own games.
I might be asking for the impossible here, but is there a way to get better without turning this into a part-time job, where I have to read a lot of books, study and memorize openings, and so on?
It felt like up to 1800, everyone is just better at the same game. Above that level there starts to be more coherence to everyone's game. Above 2000 there seems to be a sophistication to the game that can appreciate when I see it, but can build it myself.
Thinking back on the moves you made, why you made them (ie gaining material, tempo, position), opportunities missed, and blunders made. It did help to have a coach go over my games with me, helps identify what to work on, what to think about when playing and focus on.
The biggest thing I wasn’t thinking about is how the moves I made moved the board into the position I wanted to checkmate in — I was too worried about losing the pieces themselves.
At this level (at least with my play style) the end game rarely decides games, usually one side or the other will gain a decisive advantage earlier than that.
It's obvious to me that there will become a point where I need to start really studying endgames if I want to improve forever, but it's not yet. Moreover my opponents also don't understand engames well, and engines don't play them in a human fashion, so it isn't easy to get useful practice in them.
It's currently being developed, who wants to check out the free beta can sign up here:
https://www.amazon.com/Chess-machine-monographs-computer-sci...
back in the 70's, and it's descriptions of how a game could be mapped into a program was very illuminating to me. I still have a function in the DMD D compiler named evalu8() as tribute to that book.
Sadly, I lost my copy somewhere. I just ordered another from Amazon, I'm curious as to how it appears 4+ decades later.
I try to focus on classical then go lower and end my sessions with some blitz. What I hate the most about classical is I will be dominating the game and a silly blunder cost me half hour or more so I've taken the sit on my hands method and absolutely no premoving. I also found the best method to improve for me personally was not to shy away from playing higher rated players, it forces you to take the game very seriously as compared to someone with a ?. I used to sit in the lobby and scan for weak looking players and abort games to try and get white but now I will intentionally find someone 100 points higher than me and go black and see how I do. I also actively try to play moves in my head, hard as hell but it's a good exercise to wind down the day in bed. The daily arenas are a great help as well.
The final trick I did to improve was "master" two openings for each color and learn the traps and tactics they come with. Good old london. Every variant I immediately dropped to my true rating and I really struggled cracking 1300 - 1400 but using the cues above I easily went from 1600 to 1700 in rapid just the other day. Catch me here https://lichess.org/@/llazlo
I'll definitely try what he proposed to hopefully get the same rating gain.
Thought it was the only activity they had left!
"For some background: I played chess briefly with my friends in high school,"
No one knows who you are or cares. What kind of person has the time to read that?