Maaaaybe competition would force you to drop prices but a lot of consumer software isn't fungible and doesn't really compete on price.
Taking away Apple's 30% cut shouldn't be talked about as a pro-consumer move because it isn't. There's this pot of money that is either going to go to the app publisher or Apple. That's who the fight is really between.
If those people really exist in large quantities (and I can believe they do!), the developer is losing business by not providing Apply Pay as an option. But that'd just lead every single customer to use Apple Pay, which is not what the developer wants. So you need to somehow give the people an incentive to choose your version, unless they really think that going through Apple is giving them a lot of value. Differential pricing seems like the most obvious way of doing that.
> Maaaaybe competition would force you to drop prices but a lot of consumer software isn't fungible and doesn't really compete on price.
That seems implausible. If you think that software prices don't matter at all, such that lowering prices does not increases sale, it'd follow that raising prices doesn't lower sales either. In that case, why hasn't the developer already raised prices?
If it was just 5% or so then sure it wouldn't be very noticeable, but just taking 30% outright is huge and will push many from being viable businesses to being forced to stop. The appstore isn't like steam which gets you a huge ecosystem of extra features for your games and tons of marketing. I'd pay extra to be able to add a game to steam even if I bought it elsewhere simply because steam adds so many other things.
That is very situational and hard to predict. There is a whole discipline behind this statement for figuring out the right answer.
if that's how things worked then we wouldn't be having all this commotion. Part of the reason why devs are going after apple is because they /can't/ charge more on iOS compared to other platforms and they /can't/ explicitly state that they have to pay 30% to apple.
That is not true. As a specific counter-example, subscribing to YouTube Premium via the iOS app costs extra compared to subscribing to it via the website or Android.