https://en.wikipedia.org/wiki/Vagueness_doctrine?wprov=sfla1
In a sense, companies are right now incentived to develop the most effective 'digital crack', because anything that hijacks the reward pathway of the brain more effectively leads to more profit. It'll be quite interesting to see how the public discourse around this will progress, since digital entertainment isn't as easy to publicly mark as 'bad' as drugs were.
On the other hand, China is sending quite clear signals that it's theoretically possible to legislate against e.g. video games -- though only after you've already established an intrusive 'social credit' system, which I hope we won't see in the west any time soon.
And I would like to have a word with them. They've been given free reign to turn our kids into absolute digital junkies (this is coming from a self-diagnosed sometimes-addict who realizes these kids are on another level), deliberately dangling carrots that reward 24/7 engagement in the activity.
> digital entertainment isn't as easy to publicly mark as 'bad' as drugs were
Definitely true. We need a way to differentiate between Super Mario Brothers and Mega Crack Force Gacha Legends Online.
It's decades of development in 'addictiveness tuning' unleashed upon the brain as a stationary target... I really feel sorry for the kids that never knew anything else.
Of course there should be.
But then you would also need to ban casinos, sports gambling, gaming, porn, cigarettes, alcohol and the myriad of other things that are addictive in nature.
I listen to a podcast on football. Are they allowed to run ads that are about sports betting and NFL tickets? That is personalized to the group. Is Facebook allowed to run ads for sports betting to all people who are fans of a professional team on their site?
Is Facebook not allowed to run me ads for local restaurants any more?
> Is Facebook not allowed to run me ads for local restaurants any more?
Nope.
I think a lot of the value really depends on the individual. If you're engaging in productive activities like hobbies, you get valuable targeted ads. If you're engaging in activities that are low value like signaling to others in myriad ways, you probably get adds for things like disposable fashion.
Personalized ads are basically a mirror. They feed what the person already wants to engage in. If you want less of the bad types of advertising, then you need to start at the root which is getting people to stop being interested in activities and behaviors that are lower value.
There are plenty of ways to deliver this value without secretly fingerprinting every user and delivering targeted ads at every corner. A search where you profile yourself, for instance; similar to how you provide search filters on Amazon.
I knew something was seriously wrong the moment I saw a legitimate business (EBay) selling eye-ball space (ads) on their property that was supposedly profitable through legitimate business (hosting a marketplace, taking a cut, etc).
Ads create a negative and detrimental feedback loop by incentivizing dark patterns and other negative gamification in order to squeeze out previously non-existant eyeball time from your product. E.g. the optimal path for say EBay is to have a user come on, find what they want, browse a bit through interesting things and recommendations, buy what they want/need, then log off. Instead, ads have incentivized spam listings which do two things: More eyeball time and thus ad-impressions/clicks. And they've cause the creation of non-optimal experiences by allowing non-optimal players to exist through pure randomness. I.e. In an ideal market, it should be "winner takes all" for any unique genre or field or product space, one which should be exploring. Instead, the spam listings make it so a non-negligible amount of useless and bottom of the barrel products/sellers/companies to exist and thrive.
For FB, ads have commoditized eyeball time even more directly than the indirect example I gave above with EBay. A potential product path with FB should be people using it as a platform to interact with people they know, organize events, and to have a shared space to communicate and discuss ideas.