Shaded Relief Maps in Blender
github.com
github.com
https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...
Better yet, you can create a dynamic shadow model based on a DEM using the ShadowAnimation tool:
https://www.whiteboxgeo.com/Guelph_Shadow_Animation/shadow_a...
multidirection hillshade: https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...
TimeInDaylight tool: https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...
https://whiteboxgeo.com/Shadow_Animation/small_farm_shadows_...
https://www.whiteboxgeo.com/Shadow_Animation/Kitchener_shado...
You've got some really excellent algorithms and tools in WBT, I've used them to shortcut some obnoxiously long lidar/pointcloud processing with other packages.
I'm not sure that this is "less complicated" than the linked tutorial though, but some great exploration for someone who knows a little more ;)
It has a high-quality pathtracing renderer built-in (https://www.rayrender.net) that only requires a single line of R code to produce results similar to what's offered here (without all the manual work).
John Katz-Moses - YouTube channel [2] for learning traditional woodworking (cutting boards, joinery, frame making, etc). He's recently been getting into CNC.
Frank Howarth (also on YouTube [3]) - Resource for woodworking, commonly incorporating CNC with traditional woodworking methods.
Winston Moy (YouTube - [4]) - Go-to for learning how to use the Shapeoko line of routers, but the knowledge on his channel is applicable to any CNC platform. He has lots of parametric modeling tips-and-tricks as well. Lots of ideas for starter projects on a benchtop sized CNC.
I use a Shapeoko Pro for my work, but you can get started at a lower price-point by going with a used Shapeoko 3 to get your feet wet. The "Shapeoko and Nomad Users Group (Unofficial)" group on Facebook [5] has lots of projects, and is a good community for getting support with projects, and finding used machines for sale. There's also the X-Carve platform (that I'm not as familiar with, but they're pretty comparable feature and ability wise).
I'd recommend getting familiar with a parametric 3D modeling suite such as Fusion 360 (which does both CAD and CAM in the same package), which is what I use to generate toolpaths once I've created a reasonable looking topographic model in Blender.
My favorite resource for Fusion 360 is "Fusion 360 School" [6]. It has tons of little tips and tricks. The first videos in the channel are a primer on how to use the the software, assuming zero previous knowledge. 3D printing channels are also a good resource for Fusion 360 knowledge.
[1] - https://www.longtailwoodcraft.com/gallery.html
[2] - https://www.youtube.com/channel/UCXBNF-A7QlYT3tT-B9N4ElA
[3] - https://www.youtube.com/user/urbanTrash
[4] - https://www.youtube.com/channel/UCxdCeHBUOlcCWr6RM8acEog
[5] - https://www.facebook.com/groups/232744457133521
[6] - https://www.youtube.com/channel/UCU7QDqWAeIdCK5aNFXPgX2g
https://opengislab.com/blog/2018/3/20/3d-dem-visualization-i...
I spent hours learning how to render lidar point clouds into maps using QGIS and some other tools. Very steep learning curve but it was fun to do. Now to apply what I learned with this to make some neat shaded maps too!
https://github.com/domlysz/BlenderGIS
Advantage of DEMs is you can make fictional stuff as well.
I feel like with Computer Graphics, the whole GIS understanding is very limited.
https://scottreinhardmaps.com/ (from what I can tell he was the first one to do this?) https://twitter.com/geo_spatialist?ref_src=twsrc%5Egoogle%7C...
https://eastofnowhere.co/collections/best-sellers/products/t...
Now comes the difficult question, buy or make? The links you provided are certainly better than I can do, but making art is an enjoyable experience in its own right.