8 Reasons Why Google+ Will Beat Facebook in the long run
plus.google.com
plus.google.com
The rest of the arguments are just as spurious and the article is, in my opinion, representative of the tech world's flawed and narrow take on Google+. It seems like most commentators have let their analyses be skewed by either an irrational dislike of Facebook or a love of new technology. Neither of these will drive people away from Facebook or towards Google+. Furthermore, a lot of these arguments seem, sometimes implicitly, predicated on the idea that Facebook is just going to stand by and let themselves be steam-rolled by Google. Google is the underdog here, they have a lot of failures under their belt in this area and at the end of the day, despite the novelty involved in binning friends into circles, Google+ is just a Facebook clone.
But I think this means that G+ might not ultimately be the winner here. The things it really has going for it is combining models developed by others. The big winner will come at the very end, when all the small stuff has been created, and it will be service that combines all the features to become the one network.
It's clear that Google is not playing the same game as Facebook.
What is more likely than Google+ displacing Facebook is that it will prevent Facebook from making Google irrelevant (social search is a relatively uncharted frontier).
Totally true, it also makes Facebook play a defensive game instead of going after search as they were going to.
I think one of the advantages that Apple has over every other platform is that designers use Apple for work which builds brand loyalty to its products and platform. Thus, a good portion of the people who are creating will do so for the platform that they care about, especially one that prioritizes industrial and interactive design. And before, I would've just suggested it's just designers but over the past few years years, I've witnessed plenty of SF/NY developers who use Apple computers and iPhones for the same reasons.
The fact that it is a closed-system IS it's advantage: there is quality control across the board from the apps to the phone the user is viewing it on. And quite frankly, I prefer designing for the iPhone and iPad because of the consistency of sizing and proportions.
But there doesn't need to be a clear winner. It's great that there is a choice for people who just want complete freedom and those who just want stuff to work well in a very polished fashion.
Do you have evidence for that?
then with the qualifier 'that does not restrict users and developers', what restrictions would suffice to push users and developers out vs. the incentives that drew them in in the first place.
open for openness sake is not enough - it's just one more variable in the ecosystem equation. A couple of examples: as a user I do want developers to be restricted from putting malware on my device. And as a dev I would want users restricted from going against the TOS of my app.