Clubhouse needs creators, but creators need cash
theverge.com
theverge.com
[1] https://www.vice.com/en/article/93ypm5/doctors-are-being-for...
Disclaimer: I've been helping a group of doctors to counter the disinformation rooms and clubs on Clubhouse and I'm quoted in the VICE article.
I have created hundreds of hours of content on clubhouse, run multiple clubs each with thousands of members.
I like the community. made many friends.
we onboarded many top film celebrities on clubhouse for our events.
applied twice for creator program not got selected. anything new we created in my clubs we had copycats replicating the ideas even room title.
after reading article creator program does not seem successful .
clubhouse app still lacks key features which can help creators. - have to use third party service for analytics, - have to use a second phone to record content as audience, if you are mod audio notification of people hand raising is distracting. - irig2 and additional cables and adapters and mixers if you want to create studio quality content.
have reduced content creation by about 80% in last 2 months
looking for some platform gives a better monetisation options for creators.
now building a NFT platform for creators
Typical chicken and egg problem and no path to bootstrap the first chicken.
With the BTC tipping functionality, I think it'll be a great place for monetizing creator content.
How does this solve any of problems you outlined earlier? I guess you could sell NFTs to generate income; but what’s the platform that provides everything else you spoke about?
Yes, at some point, if someone is going to make a full-time living doing something, they probably need an income stream from it unless they have a significant other source of income/wealth.
At the same time, there's this attitude related to a lot of digital creative goods that because it's essentially free to reproduce, you "ought" to be able to build a business out of it. In the past most people wouldn't have assumed the same of their pottery or woodworking hobby.
But today, for many, it needs to be at least a "side hustle."
The foundations of YouTube, Twitter, Instagram and TikTok were not based on creators/influencers getting large piles of cash. That all came later with mass adoption by the general public.
The problem with Clubhouse is that the general public is not very interested in the product and never will be. There's nothing they're going to be able to do to force that as it's fundamental. The only thing a lot more cash would accomplish is that it'll be vaporized.
I think turning their app into this shielded walled garden has been their demise from the beginning. I heard about the app, but it wasn't really enough to get me to download it. Might've been different if they had some decent content-first public interface that has some selection of stuff to offer, to get me more interested. I'm also not a fan of this ad pattern of making access to the app seem like an exclusive privilege by being invite-only, it feels like a worn-out trick.
They will keep rolling until the cash runs out.
"The creator program’s troubles suggest bigger potential issues for Clubhouse, which is reportedly valued at $4 billion."
This will be interesting to watch.
[1] https://techstartups.com/2021/08/02/clubhouse-io-rebrands-sh...
It’s honestly always had a degenerate culture, though. I remember a discussion I dropped in on about a startup for “bringing boutique liquor to space to heighten the luxury experience”
https://trends.google.com/trends/explore?date=today%205-y&q=...