New Microsoft Study of 60k Employees: Remote Work Threatens Innovation
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So all these workers went to remote work in a company without a remote work culture, then were measured for a short period of time before a remote work culture and the policies and tools to support it could be ironed out.
Also, how are they measuring "innovation"?
This is really important. Not to diss Microsoft as they do put out innovative stuff nowadays (eg, vscode) but I want to know how they measure this as there’s a lot of trash features coming out (eg, Teams) so having more or fewer of those new things isn’t innovation.
Basically, I don’t trust Microsoft or Inc to define innovation in a way that matters to my curiosity.
The Steve Sinofsky era did so much damage to morale at Dev Div that they’re now going to great lengths to placate certain devs.
1) As an editor it’s novel for his high performance across so many platforms.
2) As a plug-in platform with a simple marketplace it’s the first time I’ve seen this work well across many types of dev groups. “Easy enough” for html designers, and data scientists as well as traditional programmers. Plug-ins exist for other tools, but not as easily put together as this.
3) The release schedule is so rapid. At least monthly releases with new features with lots of community ideas realized.
4) Within Microsoft’s culture it turns the decades old visual studio model (good performance but locked into Windows and costly) on its head. So this is really new for Microsoft. (Even though I think it would be innovative from any company, but there aren’t any other companies I know that make money from developers so don’t actually need to charge for dev tools).
Sublime Text is one of many cross-platform text editors with superior performance than that of VS Code.
>2) As a plug-in platform with a simple marketplace it’s the first time I’ve seen this work well across many types of dev groups. “Easy enough” for html designers, and data scientists as well as traditional programmers. Plug-ins exist for other tools, but not as easily put together as this.
This existed before VS Code. Perhaps an argument can be made with respect to the UI of such a repository, but the existence of this concept has been around for a while.
>3) The release schedule is so rapid. At least monthly releases with new features with lots of community ideas realized.
This isn't innovative. This is having a lot of money, thus resources, to have such a release cadence.
I can see the argument where VS Code is better suited for some people but innovative it is not (and that's OK).
Sure you might get slightly better performance with some other program but you won't get all the features or quality of VS Code with that (and for free).
If "innovation" just means "make things marginally better than before", we've got a very weak definition indeed...
The study should have been named "Remote Work Reduces Interaction".
Deislabs, a part of MS that's been functioning as a distributed org for years, has produced a lot of innovation... https://deislabs.io/
Richard Hamming
This sounds more like their typical corporate propaganda to get workers back onto their campuses and under the whip of their middle-management class.
I sometimes wonder if there is a technical solution we are all missing? I dunno, AR/VR, something to bring back that certain je ne sais quoi of all being in one place?
I've had so many instances where we've been trying to crack a problem, going back and forth over emails and WebEx calls for months. We finally get back into the office and have a person-to-person meeting, and it just...gets resolved. Like magic. You could say that those previous discussions just laid the groundwork for us to crack it, but it's more than that...having one more WebEx meeting wouldn't have fixed it, or two, or three.
There's something about the personal interaction - physically pointing at the screen, having multiple laptops open, pacing back and forth, whiteboarding - that can be magic for brainstorming.
When having a call after another, and trying to be efficient during the day, there is just less time to be creative…
The only significant result I see is a decrease in time spent collaborating with others. There are two major confounds I see, neither of which is adequately addressed:
1. The study relies entirely on numbers of electronic communications (IM, email, voice and video calls), taking February as a baseline and measuring differences from that in following months. No apparent effort is made to account for in-person collaboration, or for the reduction to ~zero of messages relating specifically to the needs of in-person work. When everyone is remote, no one needs to ask who wants lunch or where everyone wants to go.
2. As the authors themselves acknowledge, they have no way to account for any impact, beyond the switch to WFH, of the COVID-19 pandemic. They attempt to fudge this by applying some multipliers whose derivation seems uncertain, and excuse it by saying that other studies using similar econometric methods do likewise.
For management interested in pushing against all sense to force workers back to the office status quo ante, this might make a useful argument assuming that no one they're attempting to persuade looks too closely at the paper. For anyone trying to understand accurately the impacts on work culture and output of a broad switch to WFH, I think there's little of value here.
Going fully remote results in:
- Profit on real estate - No/less expenses on utilities - No expenses on relocation packages - No expenses on custodial staff - No/reduced expenses on office furniture
I mean, from a cost perspective, fully remote is clearly a big boon for a company. Either Microsoft is truly seeing reduced worker productivity from WFH, or there is another incentive, but it's not strictly economic.
It will cause a cascade of economic damage.
If anything remote work entrenches the power of the providers of remote work tools eg microsoft.
All that to say this doesn't seem like a strong reason for them to put their finger on the scale.
Anecdotally, a good portion of my team is teetering on the edge of burnout. We're not less productive because of remoteness, we're less productive because we're all getting less sleep and fewer productive hours. And it's well known that stress reduces creativity.
Maybe all that is caused by remoteness?
Myself too. It wasn't the remoteness that bugged me. I live less than 10 minutes from my office, so it's not like the lack of a commute even factored in. And I've worked with geographically distributed teams my whole career. It was the simultaneous social isolation outside of work and having just moved to a new location where I didn't have an established support network, taking away my normal channels for dealing with stress.
And it doesn't have to be that way.
Clearly defined work hours needs to be a thing.
I'd say it is the opposite at my company. Less commuting means more time to sleep in and more time for eating healthy.
My QoL has markedly improved since WfH.
I do agree that a certain subset of technical problems are easier to solve with in person collaboration. I think as a team we are slowly getting better at brainstorming on video calls, but it has taken awhile. The latency is honestly what kills it. Give me a 30ms end to end latency (including headset to computer, which is often more than 100ms right now for common BT headsets!) and I think a lot of friction would be removed.
What is really missing is the random hallway conversations that lead to sudden bursts of creativity.
> Switching from a corridor chat to an exchange of emails isn't a one-to-one substitution, and the researchers worry about the knock-on effects of changes to the way office workers collaborate.
> "Without intervention, the effects we discovered have the potential to impact workers' ability to acquire and share new information across groups, and as a result, affect productivity and innovation," they write. "Based on previous research, we believe that the shift to less 'rich' communication media may have made it more difficult for workers to convey and process complex information."
So, if I'm reading this correctly, the study itself does not show any link between remote work and innovation. It merely shows that communication has become more asynchronous, and then applies the assumption that asynchronous communication is worse.
What a joke.
1) Watch recorded presentations or demos to expand knowledge and be inspired
2) Read whitepapers
3) Review and play with other software for inspiration
4) Have group discussions involving a lot of "what if..." and "I just learnt..."
5) Work on whatever project they want to that the worker has decided would be interesting for end users to trial or colleagues to learn from
There's nothing preventing any of the above from being conducted remotely.
Workers are arguably more likely to do mundane work in an office setting without inspiration, creativity or any desire to innovate. As has been found through various implementations of "20% projects"[1] it's not the physical location of workers exist that matters, it's whether the company is forward looking enough to invest a significant portion of wages into increasing skills and knowledge of workers, and allowing workers to freely conduct R&D. Google was once considered innovative in its early days. However, Google's "20% projects"[1] approach was famously killed off in 2013, or arguably long before this by effect of workers doing 100+20% work rather than 80+20% work, and I would argue that Google in the last decade has been very poor at innovating for its size.
Although, I'm not sure it's due to the lack of hallway/water-cooler conversations. I personally feel that I have less time to unconsciously process my problem space (specifically during my transit commute).
This feels (is?) biased toward the potential goals of Microsoft to push their hybrid/in-person plans.
How do we explain the “innovation” that happened there?
What may you ask? The Linux Kernel Team
Settle down there Mr. Creativity.