Off the top of my head, I bought (and totally loved):
CrossCode, Game Dev Tycoon, Curious Expedition, Screeps, FoundryVTT
I feel somewhat confident that there are others, but the devs of these games were somewhat public about what technologies they used. I can easily imagine other very popular games like FTL, Darkest Dungeons, Slay the Spire, etc having made use of browser tech, even though I have no idea if they did or not.
The fact that I bought these games (in some cases on multiple platforms), spent countless hours playing them, and never had a complaint about performance, should be evidence enough that browser tech is plenty good for delivering high quality games that people are happy to pay good money for.
Heck, the fact that it was possible to do this three decades ago ought to be evidence enough that you don't need something better than V8 (or even a potato) to make great games that "scale" in terms of number of players and in terms of purchases.
If you mean VM performance, you can always play the Computer Language Benchmarks Game: https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
You'll find that of course languages like C++ and Rust can perform better. But is that level of performance necessary to pull off a great game with a big paying audience in 2021? Absolutely not.