Dolby Atmos and Apple’s rewritten audio stack
scobleizer.blog
scobleizer.blog
> Yes, if you aren’t on Apple Music you are an idiot.
I tried Apple Music a couple years ago and switched back to Spotify after my free trial because I strongly preferred Spotify's UX over Apple Music, which mattered to me because Spotify is easily my most-used app. I'm not gonna sit there and chide anyone for preferring Apple Music over Spotify, but I can't really take a gatekeeping opinion like that or it's author very seriously either.
Especially if they are using cheaper headphones which don't benefit from the lossless audio on Apple Music.
* crashes frequently
* freezes
* fails to start playing songs
* fails to cache artwork
Their competitors, Spotify and deezer, always work.
What? Who is this guy, and how did facts not get checked?
CDs didn't exist till a few years later:
https://www.theverge.com/2013/5/15/4333656/larry-page-teases...
Just a guy who's... very enthusiastic about his tech products
Atmos-for-the-home is a fad that's being heavily pushed by music studios. It makes total sense for movies (the concept of an object-based audio standard which gets rendered to however many speakers are in your theatre saves a huge amount of hassle on mixing and QCing dozens of mixes in LCR, 5.1, 7.1... 22.2, etc) but for most people who aren't sitting in a purpose-built listening room it has very limited utility.
If you've got a single "Atmos" speaker in the corner of your kitchen, should it really attempt to spatialise the audio coming from your shelf? Even if you put speakers all around your living room, unless there's a defined "centre" position it doesn't make much sense.
Headphones are even worse. Do you ignore head-tracking information (in which case the binaural downmix will almost certainly be worse than a properly rendered stereo mix - just switch from stereo to Atmos on Apple Music on headphones for an example - the stereo versions almost all sound better) or use head-tracking information in real time (in which case, turn a corner while you're walking and suddenly the lead vocal is coming from the left)?
Atmos/object-based mixing is a very sensible evolution in pro audio, for sure. But Atmos on an iPhone speaker is a weird bit of marketing that doesn't really make much sense...
I'm pretty sure I could measure it with the right tools, I'm not audiophile, and I don't believe much in the woo and snakeoil heavy claims, but for me, I agree that the sound is worse than a good stereo mix.
So is there really a difference compared to a differently-mixed stereo track (other than sucking down a ton of Apple/Dolby marketing hype)? if an artist really wanted their music to sound 3D over stereo speakers, they can already do that during the rendering process.
I had this experience as well, I kinda liked it but suspect it will be divisive. Also if you switch positions it takes about 5-10 seconds for the system to recenter itself; until then it thinks you're looking left/right.
This is standard Scoble: he’s a professional promoter who’s made a living sounding excited about how The! World! Is! Changing! Even before the sexual harassment news a couple years back he’d lost a lot of following because there are primary sources you could go directly to instead.
Citation needed. A lot of high end audio stuff uses vacuum tubes, and I’m pretty sure they aren’t running Linux.
Mark Levinson? Linux:
https://the-ear.net/news/mark-levinson-no-519-streamer-cd-da...
Bang and olufsen?
https://stackoverflow.com/jobs/466449/linux-c-plus-plus-embe...
It’s not like most of these companies put “running embedded Linux!!” on the marketing pages but if you get your hands on one you’ll figure it out pretty quickly.
Source: buddy is an audiophile and a Unix nerd and has torn most of his gear apart at some point.
Additionally, Linux is more or less just an implementation detail mostly only relevant to OEMs, everyone else uses abstractions provided by Google, so even if Atmos is supported there, it doesn't mean much for the general Linux.
That’s not really the point I was making anyway. My point was his insinuation that Apple has the market cornered on high end audio is absurd. The audiophile devices themselves are built on Linux not OSX. And android has had Dolby for years, so it isn’t something brand new as he’s implying, it’s just new to Apple.
And yes, it is supported on windows and has been for some time, you need to use the tidal app from the windows App Store:
https://www.reddit.com/r/TIdaL/comments/gnkaaq/dolby_atmos_o...
Tidal doesn't seem to support it on Windows:
> Listening to Dolby Atmos Music on TIDAL using headphones only works when connected to Dolby Atmos enabled Android smartphones and tablets today.
From: https://support.tidal.com/hc/en-us/articles/360004255778-Dol...
I still don’t get your point. I never said tidal on Linux supported atmos. I said audiophile devices are almost universally running embedded Linux and implied they have had a superior audio stack for a long time, which they have. Additionally I said android direct has had Atmos support for years.
> Tidal doesn't seem to support it on Windows:
I literally just tested it. You’re taking that quote completely out of context, it has nothing to do with windows and doesn’t mention windows. The question you failed to include was:
> Does Dolby Atmos work over headphones (e.g. headphones connected to your TV)?
>No, you cannot get the Dolby Atmos experience on TIDAL using headphones connected to living room devices.
That’s specifically referencing hooking up Bluetooth headphones to your TV. Not windows.
> You’re taking that quote completely out of context, it has nothing to do with windows and doesn’t mention windows.
This is the only article on Tidal page about Dolby Atmos, and I'd assume they would mention if they supported it? There is also no mention of supposed Windows support on Dolby website.
> That’s specifically referencing hooking up Bluetooth headphones to your TV. Not windows.
e.g. = for example; I assume they won't mention all possible scenarios.
Since we are talking about personal experience: I was trying to get Dolby Atmos to work on Tidal/Windows a few days ago via HDMI, without success, but playing movies with Atmos works. I haven't tried with headphones, but since there is no official confirmation, it's fair to assume it doesn't work.
Standing front-row at a stadium concert, a festival tent or a local live-house isn't exactly great sounding audio. It's an experience, yes, but there's a reason people tend to buy studio recordings over live recordings.
Reading the rest of this blog post makes me want to cancel my apple music subscription.
By saying that when you remove the experience people aren’t really that interested.
There are live recordings and there are proper live recordings. The second one is very hard to do, and very hard to find.
Blind Guardian, Metallica, Manowar, Iron Maiden, Iced Earth and Pink Martini tend to do this right IME. Classical performances are another category, but the environment is utterly different in these.
Unamplified live performances in a concert hall with good acoustics can sound amazing, but as soon as there's a PA involved they nearly always go for volume over quality.
Now, XBox / PS5 gaming is a different story. Playing Assassin's Creed, or some of the other modern Atmos games, is pretty stunning.
I'm fortunate enough to have a purpose built Dolby Atmos theater. I've spent hours calibrating it, listening to MQA Audio via Tidal, Atmos over Apple Music, and top-quality Blu-Ray Audio (The Wall, etc). There's really no question that good 'ol Stereo is still king.
Purely for science, I've spent hours and hours testing - and seeing which cognac and whiskey's best match which songs. :)
Really? Spatial audio has been solved here for years, the last thing we need is Another Competing Standard that isn't open and relies on specialized hardware.
> If you have an Android phone, good for you. It doesn’t sound as good as Apple’s ecosystem.
If you have an Android phone, there's a pretty good chance it has an internal DAC, which puts it's objective audio quality above the latest iPhone. Sorry to all the psychoacoustic nerds out there, but AAC is still not lossless. And lines like...
> Yes, if you aren’t on Apple Music you are an idiot.
...don't do a whole lot to reinforce their argument.
If you're going to be objective, be objective. If you're writing an opinion piece, be opinionated. Crossing the two leads to head-scratching rhetoric like this, which makes me wonder if it's written by a fanboy or someone who genuinely does not understand hi-fi and spatial audio. I'd like to believe it's neither, but little in the article substantiates that.
a) Bit rate has improved from 256kbps to 320kbps.
b) It's a lossless path all the way to your Mac which encodes and streams AAC to your Airpod. There is no psychoacoustic treatment since obviously you use Airpods for tasks other than music which it would interfere with.
For me personally I have noticed a significant improvement with using lossless audio with my Airpods.
The only thing Apple has done right, audio-wise, in years is their iTunes Plus AAC encoder (one of two encoders that do to AAC what LAME does to MP3), and their cheap USB-C dongle (of the <$50 audio dongles, it beats the rest, although a bit quiet on lower efficiency headphones; ironically, their Lightning one, same tiny circuit board, isn't as good). Anything with speakers is just overpriced mediocre garbage.
Apple has lossless now, but most of their library isn't in lossless, and they aren't even the largest lossless music streamer. The experience of their app has an awful UX on all platforms (including iOS/OSX tbh), but to be absolutely fair, the "winner" in this space is Spotify, and they aren't winning any awards either (and they don't have lossless yet).
Anyone who is into music just owns their favorite music in lossless, in a format they dictate, in software they dictate.
This is me. I don't use Spotify nor Apple Music or any of those subscription services. I use self-hosted Subsonic for streaming and buy all new stuff on Bandcamp or HDtracks.
Apple has access to the 24-bit masters [1] so when they are encoding they have access to far more dynamic range than if you are ripping from a CD in lossless format.
For me being into music I want the best quality so will be sticking with Apple.
[1] https://www.apple.com/apple-music/apple-digital-masters/docs...
I just pulled up Hamilton on Atmos on my Sonos ARC, subwoofer, and two cheap IKEA speakers for rears.
It’s stunning. It’s also quite good coming out of my AirPods Pro, despite how crappy those speakers are.
A friend of mine recently opined that Spatial Audio couldn’t be all that, because after all “what does apple know about audio?”
Its good to see Apple back in the game since the iPod.
I love music and I've been using Spotify since ~2010, then Apple Music since 2018, and I'd almost stopped listening to music after a few years using Apple Music exclusively. I prefer playing back on my Mac, and controlling playback on my phone. The worse music discovery and orders-of-magnitude lesser amount of shared public playlists on Apple Music (on Spotify, your playlists are public by default, on Apple Music they're private; I liked adding total strangers' playlists and discovering music that way) made it so that on Apple Music, I oftened just kept listening to the same music over and over again, until eventually I played music only an hour or two per month. After switching back to Spotify I'm finally enjoying music again, and listening every day. All because Apple couldn't get the basics right.
Corporate strategy that's well coordinated from the top is an immensely powerful thing, but Apple's execution has been extremely lacking in some areas. They don't have the best Email, don't have the best productivity suite except for Keynote, don't have the best books app/store (can't sync book & audiobook like on Kindle), don't have the best Maps, don't have the best movie streaming service (despite Foundation & Stewart's great show), don't have the best browser, all their webapps are very poor; and on and on. That's all a culture issue.
Spotify doesn't have lyrics, or Hi-Fi (yet, and will likely have to make it a paid upgrade) because Spotify's literally can't afford lyrics and other stuff right now. Yet they still execute better, on the basic user experience, than Apple. Strategy is vastly overrated when you don't execute well (anymore).
There's "new music" station which is updated weekly based on listening history. Also I get additional recommended stations in genres I tend to listen to. Is it close to discover on Spotify?
BTW, I think Apple Music’s playlists are way better than Spotify’s, so I expect to switch back once they fix the basic experience. I tried to stick to Apple Music for years, and rationalised it with all the features Apple has Spotify doesn’t, but the amount of music I listened to on Apple Music vs. on Spotify just doesn’t lie (obviously an anecdote, and Monterey’s Airplay to Mac will likely fix the bulk of my issues with it)
a) Discover Weekly according to Spotify is identical to New Music. Every week you get a new playlist that has new releases that they think you will like based on previous listening history.
b) You can add recommended stations to your library and they do appear as regular playlists that you can like, revisit them every now and again and discover new stuff.
That's not what Discover Weekly is. Discover weekly contains a diverse selection of music from any time period which you might like and refreshes itself with a new set of songs every week, which would generally be higher quality and more interesting since there is far more material to choose from.
Spotify also has "Release radar" for personalized new music suggestions.
https://developer.dolby.com/platforms/apple/macos/os-support...
As others have pointed out it's not support over HDMI.
In fact every cloud provider that you upload your images to does.