A recipe for App Store profit: Take game idea from small devs iOS profit.
next-gen.biz
next-gen.biz
and there's a storm brewing about it on twitter if you look for Gamenauts (http://twitter.com/#!/search/realtime/%22gamenauts%22)
or #NinjaFishing (http://twitter.com/#!/search/realtime/%22ninja%20fishing%22).
I think he's overestimating how much people in general care about clones. Sure, in indie game developer circles, their reputation is stained. But most people are not aware, and even if they are, most don't give a shit. Ninja Fishing is now the top #13 paid app on the App Store.
That said, maybe with this backlash the press and distribution channels will start giving a fuck.
Is that ok?
The original developer saw $0 from that as far as I know.
Engineers and shareholders at company B will have a similar reaction that we do here in that it feels unconfortable, but it is legal (or at least no financially feasibly legal to go after) and the practice will continue.
The lesson here is that there is a lot of value in your distribution network and you should focus time there while innovating great games.
Quote: Moral of the story: If you want to support creative, independent developers, avoid "Ninja Fishing" and wait for "Ridiculous Fishing." The only way to discourage this sort of action is to hurt copycats in the wallet, so make your voice heard.
I find it very strange that in this crazy age of software patent mutual destruction, cloning games is such an open field.
But it seems like 99% of software patent issues are about two people sitting down to solve the same common problem and independently writing their own algorithms that achieve a similar solution.
A case of people simultaneously converging on the optimum solution to a problem and implementing that solution themselves seems like a complete non-issue and what progress looks like to me but that's what most the current fuss seems to be about.
The question is whether and to what degree the government and courts should be involved, and the inability to draw bright lines provides a strong argument against.
The legal system is making "I know it when I see it" decisions. I think that should be avoided whenever possible.
I've had one of my games cloned so badly that, in their launch forum thread, about 80% of the posts were saying 'uh you just copied [my game]'.
It pissed me off quite a lot, but I in no way believe I should have been able to respond legally. Protecting me from being ripped off wholesale would be preventing everyone from being able to cross pollinate ideas, which is what gaming - and software development in general - is founded on.