An iPad success story
marco.org
marco.org
Looking forward to when more of my workflow can be done on the iPad.
>I wouldn’t have been able to easily find a good app to do this without being bombarded with spam in my Google search. (And many of them would be Windows-only.)
found in a second: http://www.google.com/search?sourceid=chrome&ie=UTF-8...
>When I did finally find an app that looked reasonable, I wouldn’t have been able to find any trustworthy reviews, being bombarded instead by more search spam.
http://www.google.com/search?sourceid=chrome&ie=UTF-8...
>When I went to buy it, it probably would have cost more.
It's free
>I wouldn’t have trusted it comfortably enough to install it on my computer.
The fact that I can apt-get install sweethome3d makes it seem as trustworthy as being on the app store.
>If it did work, I’d probably need longer to figure out its learning curve, and navigating wouldn’t be as easy or fast with a keyboard and trackpad.
Possible - I don't own an iPad so I can't compare. I find it hard to believe though that a tablet content creator would be faster to navigate than a keyboard/mouse (or even trackpad) combo. Took me about a minute to learn sweethome3d.
>Taking out the laptop in the car, and passing around a laptop to show the final product, would feel much clunkier than using the iPad.
I'll give the author this. I'd rather be able to create the content on a regular computer though.
The only real tech thing was the apt-get install command. No big deal: the less tech savvy linux user would use a GUI front-end, like kpackagekit. It's as easy to install something as in the app store. They could have even skipped step 1 and just searched kpackagekit for "interior home design". (Users on other OSes can just click the download button)
With the App Store, you have a reasonable assumption that it won't be a trojan for malware.
My main issues with this article are how hand-wavvy his comparison to PCs are. His evidence is enough to say that both home 3D and the iPad are awesome. It is not enough to provide any basis of comparison to a PC ecosystem.
Not sure if the iPad app the author used was intuitive enough to use, because I did feel overhelmed by the vast options in Sketchup.
"I’ve had laptops and cellular internet connectivity for 7 years, but I never would have done something like this before. Why?"
He then goes on to list the reasons which basically boil down to the strong ecosystem the iPad has (ease of searching, finding, buying, etc.).
"I wouldn’t have been able to easily find a good app to do this without being bombarded with spam in my Google search. (And many of them would be Windows-only.)"
Anyhow, I guess the author feels the ease with searching on the iPad[which you have also mentioned], which is true about the iOS ecosystem. Very easy to use definitely.
I feel these comments miss the point of the iPad's success.
The argument this article makes is that the iPad creates a friendlier, clearer, and more usable application ecosystem. The lack of search clutter (from the flurry of links posted) is the actual benefit here, with the ability to create a cool mock-up on the fly an added plus. The community voice is a trust-worthy one. And though it may have cost $8, there was no negative outside of this (ads, malware, bad app).