GOG responds to backlash following release of Hitman
gamesindustry.biz
gamesindustry.biz
I think this article misses one of the major issues here. While yes you can play the entire campaign offline, you do not get access to the progression system. Sure you can beat the game with the very basics, but that isn't really the core of the game imo. Replaying levels with different strategies(weapons, tools, outfits, starting locations) is the real meat of the game.
Likewise with the elusive targets or escalation missions. Those could have easily been 'free DLC' that was released, similar to how Witcher released all that free DLC over time.
Even worse, if you have progression online but lose internet or go offline for whatever reason you get shoved back into the non-progression mode.
It completely threw me off guard as I thought I was playing an offline sandboxed game. This popup killed the game for me as it broke the immersion, reminding me that I am not taking part in the French revolution, just a guy with a controller in his hands and a credit card in his wallet. I stopped playing after that.
I am not arguing against micro-transactions, I am arguing against the blurred line between offline and online.
My two big issues are that I find microtransactions to be mentally wearying. I play games to get away from life's responsibilities. Microtransactions, by requiring financial decision making, drag me back into the very thing from which I am taking a break.
The other issue is that most microtransactions create a perverse incentive for the game developer. If the consumable bypasses a grindy part of the game, then the developer is incentivized to create a grindy (i.e. boring) game. If it is cosmetic, they are incentivized to create a somewhat bland game. There are other variations, but they all seem to rely on creating a game that is inferior so that I will 'upgrade' it. I'd much prefer that the game creator's interests be aligned to mine.
There is no requirement for any of that to require online mode.