What is relevant is the distance to the focal plane.
For typical screens, the focal distance and the screen distance are obviously identical.
For VR systems, they're very different. The last one I tried had a focal plane that was about 4 meters away. This makes it better than typical screens!
However, the low resolution is an issue. I've found that I get sore eyes if I use a low-resolutions screen. This is because my eyes try to focus, fail, and keep "hunting" by changing focus back and forth looking for the point of sharp focus -- but it's never there. This is why all of my displays are 4K.
For VR because of the large field of view, the required resolution is at least 8K per eye or equivalent. Ideally a "fake" 16K using foveated rendering.