At the end of the day when you sell a company you are divorcing yourself from the future direction - you might be invited to stay on as an executive - and the new owners might listen to you... or they might not - that's entirely up to them. Any promises or commitments you've made as an executive are only as good as your word - and when you sell your company your word stops having any power (because you sold that power).
I would never shame someone who wanted to keep an ideal going from making an exit they personally need to make - always prioritize your health and happiness over any venture - but when you sell you're accepting the fact that at any moment the buyer may completely reverse the direction of the company.
> Any promises or commitments you've made as an executive are only as good as your word - and when you sell your company your word stops having any power (because you sold that power).
one option i don't see discussed a lot is selling to your employees (converting to a coop, full esop etc)For the company I was talking about above it definitely didn't have a local or particularly regular customer base - they were well known as a market leader but the sort of thing you might buy every few years at most.
Github is a massive piece in the developer ecosystem. It drives adoption of other MS products that can integrate with it, and generates a lot of goodwill towards MS.
LinkedIn, eh, that's probably the weakest property. On the other hand, it's massive in the enterprise space - again lots of goodwill, this time from "suits", and maybe some cool metrics about hiring.
Take it back!
Seriously though, I remember MC before it was a kids game. It was already becoming one by the time Microsoft bought it, but since then almost every update has been gimmicks for kids. The world generation is still ridiculous (jungles next to arctics), the weather patterns are binary (hard rain, or nothing), and proximity chat is practically impossible.
They've made a lot of money off making it into a kids game, but I personally haven't been delighted by any updates since they took it over.
I don’t quite agree that every update has been gimmicks for kids - I can’t really point to a “childish” new mechanic added. Maybe your perception of the game has changed?