Safari 15 just added WebGL 2.0 available on stable, and native debugging tools are still the way to go for most cases.
After 10 years.
I still remember Macromedia/Adobe showing off their flash 3d engine. Nothing was accelerated, just software rendering. Ugly and slow but there wasn't anything better at the time. It went nowhere I think
See Unreal Engine 3 demo on Flash.
And with Web 3D reflecting 2012 hardware in 2021, no wonder that the answer for ultimate 3D and good debugging tools is native on mobile, or server side rendering with streaming.
Lol, Flash 3d was built on OpenGL and DirectX, which are still here and have progressed since then. What are we catching up with? Adobe chose to kill flash because of WebGL.
Even when WebGPU eventually comes out into stable Chrome, it will take again 10 years to similar adoption, and it won't be anything more than a plain 1.0 MVP, short of many things that Vulkan, Metal and DirectX 12 Ultimate are capable of in 2021.
Enjoy your pyrrhic victory.
> Enjoy your pyrrhic victory.
I don’t understand why you’re repeatedly spending time on WebGL threads sharing sour grapes about Flash. They don’t compete. At all. WebGL is not an authoring tool, and Flash was. Your sentiment is just laughably misplaced. Adobe killed flash, Adobe alone is where your ire should be aimed, for not making an ecosystem that could withstand abusive content creators.
Worse, they can't be be turned off, can be used for tracking analytics as well and it isn't as if shaders can't be used for mining.
Those flags are mostly only known to Webdevs and not directly exposed in the settings panel.