There's a hardware cheat that's actually in the wild that uses a capture card, computer vision, and hardware input devices to run entirely outside the OS: https://arstechnica.com/gaming/2021/07/cheat-maker-brags-of-...
There's a hardware cheat that's actually in the wild that uses a capture card, computer vision, and hardware input devices to run entirely outside the OS: https://arstechnica.com/gaming/2021/07/cheat-maker-brags-of-...
So please, let the cheaters turn to human-interface cheating methods. Force companies to deal with these problems in the proper way, like any other security problem: Don't trust the client at all. Infecting the client with your own agents is not an option. Can't make it work? Then use a different business model. Have your users put time and money into the game, and require more time and money the higher up the ranked ladder they climb. If they're buying as many in-game cosmetics as the average user, and playing for as much time as the average user must to reach a given level, then they never notice. If not, don't let them climb the ladder until they do. If they get reported by other players as cheaters, and manual validation confirms it, then they lose their investment. With that approach, you could have the most obviously hacked account in the world and it wouldn't be able to impact anybody for long without covering the costs of its own detection and banning.
https://www.techspot.com/news/70552-openai-bot-beats-world-b...
Which is fine too, but the solutions for that problem may ultimately need to extend our be situated beyond the game software itself.
Pure hogwash! There's no way a major company would decide to throw their users under the bus like this and subvert their best interests and there definitely haven't been recent events about one of the largest companies in the world doing exactly this thing! /s
Why bother trying to be the "best" (or even good) at a thing, if a robot can outperform you by leaps and bounds?