Thanks Jim!
That said, high price killed off most of the legacy Unix vendors/products. The world was changing around them and they weren't ready or able to give up the profit margins they had enjoyed for so long. Personal computers were becoming commodity equipment and free versions of Unix were hard to compete against.
Of course a Unix workstation was twice as fast as a PC and cost twice as much, but it becomes pointless when most of the time it’s bored to death waiting for me to move the mouse.
(Though personally not at all a fan of most of the Unix paradigm, for me it’s a vastly superior experience to Windows. But I can’t deny that that is not the case for most people)
Well the Sun-1 definitely started there, no question (I don’t remember the Daisy or Apollo hardware). HP definitely never did and Sun (and SGI et al) all went down the custom hardware rabbit hole.
By the time they tried to hop onto the PC hardware train it was too late. None of those companies survive in any meaningful way.
BTW if you catch this in time to edit: you might want to put a hyphen between “co” and “design” because you didn’t mean signing code.
Aegis was inspired by MULTICS, not Unix, and was definitely a better system. They were demand-paging across the network in the early '80s.
One feature I recall stood out: they expanded environment variables in symbolic link text, like /usr/bin -> /usr/$SYSTEM/bin to get a SYSV or BSD Unix flavor, later on. The only Unix that does something similar I know of is Dragonfly.
I’d love to see one of those operating. We have lost so many great ideas we seem to never revisit…
Now in retrospect some workstation vendors could maybe have survived a little more by switching to x86 PC like hardware except the window for doing the switch was astonishingly small and they would have transformed to either a random OS vendor, or a random PC hardware vendor, or even both (even if requiring their own hardware, their competition would have quickly been way more directly e.g. Linux or BSD on generic PCs, and eventually with e.g. CAD vendors switching to Windows it would not have helped either)
Or as a random hardware PC vendor, what is even the point compared to their initial positioning and what was a "workstation". This market is now taken mostly by chip vendors with more or less artificial market segmentation -- and then computer vendors using such chips but they do not define the platforms anymore and add far less value. It's kind or logical; well at least in retrospect, here too. A very few number of platforms had to remain because of both the network effect and the practicality of using and developing for them. And consumer hardware was bound to eventually get state of the art designs (mostly scaled with parallelism for pro hw + a few artificial market seg)
You can take the internal dev route (again: Apple) but you had to target the general public first to do that (so not appropriate for a WS vendor)
Ironically, we could argue that to survive "in a meaningful way", if I read that in yielding a legacy today that could influence the ws workload by providing them at least a part of the platform, the old-school Workstation vendors would have needed to pivot to more pure component makers (for PCs).
I think this window was non-existent: Moore’s Law at the time was turning white boxes into workstations faster than any time-and-money consuming custom engineering could pay back the investment.
I have two primary machines I do development on, an Acer gaming laptop (a few years old, intel i7 8750h, 32gb of memory) and a truly ancient HP Proliant server with dual Xeons (x5650 and 96Gb of memory). The Proliant is still consistently faster at compiling an Android app than the laptop, despite the laptop having SSDs and the Proliant being 7 years older. There is a lot more to making a workstation than just raw CPU speed which is as true now as it was in the early 1990s when a Sparcstation was the go-to performance machine to have on your desk.
Apparently it formed the foundations of cisco/SGi & SUN.
fun fact - there were no undergraduate courses in computer science at that time; master's level and up .. you have to be trained to use those workstations, even for five minutes, AND the oversight of an admin with security.
Mac? get one, fire it up, make Mac Paint pictures. The network IS NOT the computer, thankyouverymuch
Perhaps this was regional. I was enrolled in undergraduate Computer Science courses at this time, and it was at a pretty low-end state university.
The thing is that as a discipline Comp Sci is a late comer, university Comp Sci departments came from lots of places, some grew out of Engineering depts, others from Maths, Physics, Chemistry, Commerce, others from the computing infrastructure groups withing universities - they ended up being called all sorts of things - early on places offered Comp Sci by a whole lot of names
The Bay Area school that didn't have an undergrad CS program was Stanfurd.
H recently started an engineering school. Years ago they tried to buy MIT but were rebuffed.
Is it argument from authority if I cite Karp?
https://www2.eecs.berkeley.edu/bears/CS_Anniversary/karp-tal...
The two undergraduate degree programs at Berkeley seem to date from 1968 or so. (Karp is fuzzy about his citations).
It was certainly well established when I went there in the early 80's.
https://macintoshgarden.org/apps/aux-apple-unix-68k-version-...
I found it interesting that it mentions both ‘Milwaukee‘, and Cayman "brac" ... Here on the Jasmine 80.
Seems like lots of weird codenames.
It looks like UniSoft had done a lot of work on the code (you?) to make it super portable. Although everything not directly related to the Milwaukee was cut. It'd be interesting to see if the kernel could be built without MMU support.. I tried to remove PAGING but that didn't work. Oh yeah the kernel source is on that image and other than one damaged file, it not only builds, but works on a special Shoebill.
cd /sys/psn
rm *.o
cd io
mv screen-data.c screen_data.c
cd ..
make unix
Pretty neat, none the less!
yup I wrote a lot of that, I did all the console stuff (font renderer, vt100, mouse, keyboard, fdb/adb, ui event queue etc).
Missing is all the auto config support (ability to add 3rd party drivers to the kernel in the field, something that at the time you usually couldn't do without source), fixes for large screen support, all my appletalk code is missing too. However I can see the latish floppy bug fix (there was a hardware bug found in the FDB/ADB chip where if we accessed the floppy on only some systems the keyboard froze, turned out we were spinning reading the timer while reading the disk, doing it so fast the clock to the FDB chip sped up) and the older pre-fix code in "sony.c.~8A" - that sort of places the release in time.
Given all that I'd guess that this is one of the early releases we gave to Apple that has somehow escaped - we used to fly to Oregon and copy disks to do releases to avoid California's sales taxes - UniSoft actually had an online modem based system where customers could log in and download the latest software - at the time CA tax law didn't explicitly cover electronic delivery of software, we were sued by the state and they lost setting a precedent
It's been a long time but "psn" probably stands for "Pigs in Space" - our internal code name for the project (Apple's code name "Eagle" leaked, but ours never did).
The "Cayman/brac" looks like what someone named their box, "Jasmine" was a type of hard drive, I've no idea about Milwaukee - I think Cayman used to be a company that made mac ethernet hardware, my guess would be that someone at Apple slipped them this pre-release, and then an update with some bug fixes, along with source (very naughty! AT&T would likely have sued us, ie UniSoft if they found out)
The assembly font renderer uses the 68020 only bfins bit field insert instructions, it can under certain circumstances generate a 24-bit bus write, nubus doesn't support such a thing, we got half of the first big run of mac 2 boards, they came with a schematic and PAL equations, I got to send fixed PAL equations back to Ron at Apple to make it work.
As far as "making it portable" a large part of that is just system 5 (SVR2 in this case) not so much us, though porting this code was our bread and butter - we supported a number of MMUs - 2 paging MMUs for 68020s, and a whole lot of swapping MMUs for 68010/68000s (plus 29k 88k etc) - it was never really designed to work without some form of MMU
I'd seen this zip file floating around for well over a decade, maybe quite a bit longer. It was amazing to see someone write enough glue for an emulator to actually boot it. It's even more crazy to get 3.0.1 to mount it under Qemu and do a full build in 17 seconds... I can't even imagine how long it took to build this back in the day!
Apparently above Milwaukee has something to do with Gasse and the BigMac Jr.
I wonder what ever happened to Unisoft's unix business. I've always wanted a SYSV but they seem impossible to buy. Best I have is a non commercial SYSIII from SCO before they 'gave 32v' and lower away but it's all so murkey if they could give anything away but I think they could sublicense for a fee (best $100 ever!)
UniSoft still exists, these days they sell digital video stuff (which was very weird when I became a cable/sat protocol engineer for a while a decade or so ago).
Reading what other people have been saying "Milwaukee" might have been a Mac2 code name.
I know my (non US) University have had undergrad courses since 1970.
It could be rephrased as “done is better than perfect”. I would love to have a high-end workstation based on exotic hardware with ridiculously fast storage, but an average home PC is probably enough for my development work and, when it’s not, I can acknowledge it is so because the software is much more bloated than it should be.
The Lisa deserved better.
> By this point, in the late 1980s, the market was moving towards C++, and the beta version of Apple C++ compiler appeared in 1989, around the MacApp 2.0 release.[5] At the same time, Apple was deep in the effort to release System 7, which had a number of major new features. The decision was made to transition to an entirely new version of MacApp, 3.0, which would use C++ in place of Object Pascal. This move was subject to a long and heated debate between proponents of Object Pascal and C++ in the Usenet and other forums. Nevertheless, 3.0 managed to garner a reasonable following after its release in 1991, even though the developer suite, MPW, was growing outdated. Apple then downsized the entire developer tools group, leaving both MacApp and MPW understaffed.
https://en.wikipedia.org/wiki/MacApp
And then most just moved into Codewarrior and PowerPlant anyway.
Intel eroded that speed delta pretty quickly too. The other chip makers were crushed by Intel's billions of R&D spending.
That wasn't enough to overcome market positioning.
High price and the differentiation. In the 90s I was working in publishing and publishing-adjacent companies that were throwing out their Unix environments as quick as they could after NT 4 was released. They were all sick of dealing with the crap of having multiple, subtly incompatible *ix environments to deal with: one company I worked for had Irix, AIX, SunOS, Solaris, and both flavours of Digital's Unix products, because various vendors had done deals with the different vendors to ship their products on those variants. Each came with different shells, different userlands, and all required slightly different tweaking and tuning to maintain operationally.
Contrast that with the NT 4 world, where that same business was quite happy to buy extremely expensive Alpha/NT systems so that the same skills, tool, and so on that worked everywhere.
Do you take the Macintosh II with A/UX aka Unix from a company that doesn’t seem all too interested in the product themselves and selling what seems like a toy or do you go with SUN? They hired Bill Joy, and they are 100% committed to Unix?
They simply cost too much for a non commital company like Apple. If anything it’s amazing they saw it through to the end of the Quadra
A/UX was easy to integrate into a mixed SunOS, Solaris, Irix network with liberal use of arch-dependent automounting.
My recollection was that internals of A/UX emulation were reused to enable the PowerPC transition from Motorola, but I might be wrong about that.
So it's got to be PCC.
The F77 credits Apple, Adobe, AT&T-IS, Motorola, SUN, CSRG, and Unisoft.
In the A/UX 0.7 build there is a 'greenhills' marker in crt0.o and libc so it looks like they used greenhills before switching (self hosting?) to pcc?
Greenhills was available as a third party compiler. Not sure why there would be markers in crt0 and libc, but perhaps someone at Apple rebuilt. Greenhills was better for most code that mattered.
Can't see crt0 mattering for performance, but maybe there was some interoperability glue to make both runtimes happy.
https://macintoshgarden.org/apps/aux-apple-unix-68k-version-...
there is a /usr/lib/greenhillls with a ccom68 fcom68 and pcom68 along with some libs and crt files. It's all binaries but I did a compare on crt0 and they match the system one. Maybe it's just a case of the crt0 being assembly and it being.. well the same assembler.
Maybe they were just investigating PCC vs Greenhills or it was a cross thing, or they built PCC with Greenhills. who knows?!
No, pretty sure this wasn't the case. The RISC LC group used a custom emulator and nanokernel which is not at all similar to A/UX. The RLC couldn't even run A/UX, which was why Apple talked about porting it to OSF/1 for the new Power Macs (which, of course, never happened).
I don't think so. I don't remember a connection, at least, but it'll be in here straight from the horse's mouth:
https://computerhistory.org/blog/transplanting-the-macs-cent...
I watched all of that a while ago and thought it was very interesting. Recommended.