Zig are also working on it: https://zig.news/monthly/zig-monthly-august-2021-ios-support...
The pioneer of software dictatorship will probably make this impossible or illegal as soon as it gains any traction though. And people will probably congratulate them for it in the name of "security".
The only concern is the terms of the EULA so that's why the earlier poster says "for casual development"
There are a lot of guides online, including "one command" shell/powershell scripts that will automatically pull down the right files for you, and use the vmware/virtualbox api to create the vm automatically, and patch the bootloader to get Catalina or Big Sur loading, etc - if past experience is any indication, people probably already have Monterey beta loading fine already.
again, it's not a matter of "how" it's whether you (or Apple lawyers) care about the EULA.
[1] https://blogs.vmware.com/workstation/2020/05/vmware-workstat...
Apple is not a software company, it's an electronic appliance company, like Samsung.
Of course, apple won't go after individuals who violate this provision. But is a cloud vendor or a CI vendor tried to pull that off, Apple would smash them.
The question whether or not a EULA is enforcable is only relevant for products you bought which have software preinstalled - it is often argued under First Sale (and similar) that the EULA isn't applicable.
I built an 11th-gen Rocket Lake 128GB Hackintosh with Thunderbolt Display support+2 LED Cinema Display recently and it's been great. Thunderbolt 3 support on a Hackintosh has been nice. Just hoping for Thunderbolt 4/Maple Ridge drivers/11th-gen iGPU drivers if ever.
You can't run Xcode 13 on any Intel mac OS machine.
https://www.youtube.com/watch?v=juCz2ZzNOAY
Believe me now is so damn easy that it's funny. Now you have a lot of tools to load kexts and configurations. In the old days we loaded kexts manually:)
In general, there's a pretty good second hand market for macminis, and if you shop around you can probably get something usable for under $350 shipped.
Consoles were doing that shit way before, unless you redefine what counts as “software” or “dictatorship”
Really, though, I don't have a good reason why I think it might be ok to lock down a purpose-built game machine. So maybe that's just not ok either.
What does Microsoft have to do with this?
In the case of the poster you are replying to. Yes, Swift is open source and there are compilers for other platforms. The problem comes in with Apple's SDK and their proprietary libraries. Those are what are required to build an app that'll run on an iOS device. Those only run on macOS/OSX.
Apple went out of its way to deliberately disable physical phones connecting to a virtual MacOS. Any other USB device can be connected, but not an iphone.
its however not permissable, as you cannot buy apple software without agreeing to their licence, which disallows running it on anything but apple hardware.
for private fun projects: possible
for professional things: a very bad idea
It works quite well for me. Simulator works fine (though graphics are slow) and so does connecting a physical phone (by passing through the USB controller).
(yes, I'm aware of a bunch of fragile solutions involving VirtualBox, but they tend to be slowish, that's also supposed to be paid if you're using the extensions for commercial operation IIRC, and several versions of macOS/OSX remain a huge pain in the ass to set up on it regardless)