Windows performance on these platforms is so trash, you feel like going back ten years on ultrabooks. Even their own apps are not optimized or some like visual studio didnt even run.
Compare that to x86 builtin emulation on apple m1, it performs so close to native performance on a 1000 bucks macbook air.
Microsoft has definitely different priorities like how to chnange settings for a user without their permissions or how to hide settings so users have less choice. windows experience has been so downhill since win7.
You cant be user friendly, private first luxury appliance and data-driven add sell-out at the same time.
One dream has to die for the fish to fry.
I don't think Microsoft is the real problem there, though.
NT was developed to be portable and was working on architectures other than x86 in the beginning.
So it was interesting when I heard things about "Windows on ARM" half a decade ago--and then the Surface RT. The RT was crap, but it did have real Windows NT working on non-Intel ARM, as was the OS on their Windows Series 10 phones or whatever.
So Microsoft is already there on an OS level. It's the big software vendors that have to be corralled to switch somehow (Autodesk, Adobe, etc.) Honestly .NET overall was probably at least in part Microsoft trying to get developers on something more CPU-agnostic to reduce dependence on x86.
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> So it was interesting when I heard things about "Windows on ARM" half a decade ago--and then the Surface RT. The RT was crap, but it did have real Windows NT working on non-Intel ARM, as was the OS on their Windows Series 10 phones or whatever.
In this specific case, Microsoft is the real problem: Microsoft deeply locked down the Surface RT; you needed a jailbreak to run unsigned applications on it.
To give some context (this started with Windows Server 2003 64-bit and is still how it works in Windows 11): Instead of implementing fat binaries like OS X did, they decided to run old x86 applications in a virtualized filesystem where they see different files in the same logical path. This results in double the DLL hell nightmare, with lots of confusing issues around which process sees which file where. For many usecases around plugins, this made a gradual transition impossible. (Case in point: The memory hungry Visual Studio is currently still 32-bit. Next release will hopefully finally make the switch.)
Also, it’s surprising how much stuff in Windows depends on loading unknown DLLs into your process, like showing the printer dialog. So you run into these problems all the time.
Have they learned their lesson? It doesn’t look like it. Last I checked, x86 on ARM uses the exact same system as x86 on x86-64. If they ever emulate x86-64 the same way, that’s triple DLL hell right there. And I don’t think they’ll get a decade to sort things out this time around.
Microsoft has the capacity to realize that the value of Windows is not the codebase, but the compatibility. They could let the Linux subsystem swallow Windows and wrap Windows itself inside it.
However, I believe we’ll continue to see their colocation system instead, where Windows and Linux are both wrapped inside a system managing both.
Windows might be fully Linux under the hood one day!
WSL2 is one of the early bridges across the divide.
https://blogs.windows.com/windowsdeveloper/2021/06/28/announ...
I believe this is for make applications like DAW (that often uses native plugins, some aren't updated well) port to ARM.
NT itself yes, but the userland? Not in the slightest. Apple provided Rosetta runtime translation at each arch transition, MS did not. As a result, no company even thought about switching PCs over to ARM which meant that there also was no incentive for the big players you mentioned to port their software over to RT.