Just sayin'!
The "Art of Game Design" book looks fascinating, too--I ordered a copy!
Just sayin'!
The "Art of Game Design" book looks fascinating, too--I ordered a copy!
I'm actually just now working through "Rules of Play" by Salen & Zimmerman; it's nice to see the field of game design slowly maturing and accruing "serious" texts. It would be nice if we didn't need academia's help to legitimize our pursuits, but ya can't win 'em all.
I liked the separation you drew here: "The idea here is to use techniques of game design in a way which is integrated in the functionality of an application not focused on gaming..." It's an interesting way to frame the goal of a "gamified application": rather than the "game" being played for its own sake, there is an overarching goal, and the path to that goal possesses game-like qualities as an (apparently) organic side-effect. In the same way that "real life" can distract you from a game, you don't want the "game" of the app to distract you from the "real life" or "goal" of the app.