The screenshot on the github page shows VSCode, Edge, Blender, Xcalc, Xclock and GNOME file manager which are all either available natively on windows or redundant.
[0] https://www.xda-developers.com/wundows-subsystem-android-ben...
The screenshot on the github page shows VSCode, Edge, Blender, Xcalc, Xclock and GNOME file manager which are all either available natively on windows or redundant.
[0] https://www.xda-developers.com/wundows-subsystem-android-ben...
It's useful for me when developing dotnet intended for Linux as I can store the code in WSL and be able to build, debug, run docker and so on directly from vscode.
https://docs.microsoft.com/en-us/windows/wsl/compare-version...
> As you can tell from the comparison table above, the WSL 2 architecture outperforms WSL 1 in several ways, with the exception of performance across OS file systems.
WSL2 Linux apps now get proper performance now but if your IDE is on the Windows side, access time to project files on native Linux partition is terrible.
My own case was something different: annoyingly configured automated browser tests with Cypress. Just running them inside WSL and letting that start a browser on the distro itself was the most comfortable way to debug these.
Here's one of the developers saying it is hard back in the WSL days.
https://github.com/Microsoft/WSL/issues/873#issuecomment-391...
The reason makes sense to me, but I'm not an expert. Maybe you could expand on why you think they could do it but chose not to?
Personally I haven't run into slowness other than Windows sucking at copying lots of small files, which is NT's fault for allowing FS filter drivers and their ridiculous locking scheme.
Pretty sure the point of the WSL and WSLg projects are to lure developers who would otherwise use macOS. After all, your local environment is likely even closer to production using WSL than it is on the BSD-derived macOS userland and Darwin kernel. Actually, early on in its life macOS (poorly) supported X11 apps using XQuartz as a similar lure.
https://mspoweruser.com/windows-subsystem-for-linux-started-...
Note there is nothing wrong with the Windows version of Houdini, it's just Linux is more suitable for it.