Indie game designer spent three years and $180,000 making a masterpiece
msnbc.msn.com
msnbc.msn.com
Now this is the kind of news that should be on first page of HN.
Not sure if I'll be buying it, I generally just play CoD4 or GTA a few times a day to get some adrenalin pumping if I'm working at home, not sure when I'd play this, or if I'd get a little bored after a while.
Free Play, in Ender's Game by Scott Card.
It seems like Braid is and still-is a high-demand game mercenary. Regardless of how it was funded, I think the fact he conceived and created a game mostly by himself in an industry where teams of creative individuals with multi-million dollar budgets struggle (death marches) to ship games is remarkable.
"The Art Of Braid: Creating A Visual Identity For An Unusual Game" by Braid artist David Hellman http://www.gamasutra.com/view/feature/3753/the_art_of_braid_...
This way you don't have to keep hitting next.
"Indie" makes it sound like he came from nowhere in a sort of rags to riches explosion, but he has been around for a while and knows the industry well.
My guess is that this "fantasy" storyline is autobiographical. The dude probably had a bad breakup and got over it by sitting in his basement for 3 years making a great game. I feel like drugs may have played a small part in the design as well.