An essay about game development professions that uses doors as the main example: https://lizengland.com/blog/2014/04/the-door-problem/
Edit: mentioned in the end of the video, of course :)
Edit: mentioned in the end of the video, of course :)
Whereas the physics engine and real-world realism aspects are what the video talks about.
If the problem is that doors are inherently difficult to design, the counterpoint is that these questions have already been answered in multiple ways over the past 30+ years of video game history. It's easier today than ever to answer these questions by drawing on previous games.