Related, here[1] is an excellent ~hour long talk by Kerry Davis of Valve about how much thought they had to put into doors for VR while working on Half Life: Alyx.
1 - https://www.youtube.com/watch?v=9kzu2Y33yKM
(edit: it looks like digipen also posted that talk themselves, and theirs doesn't have the ~10-15 minute gap the VNN one has, but theirs seems to not have the slides. Take your pick! https://www.youtube.com/watch?v=8OWjxGL8PDM0)